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JMK

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Status Updates posted by JMK

  1. Another very productive day! Vulkan renderer is getting more solid, worked out keyframe interpolation in the render frames, and it's all working well. The new engine is a complex machine.

    1. Lethal Raptor Games

      Lethal Raptor Games

      Glad it's all working out.  Turbo will be a beast.

  2. Vulkan memory barriers are working, blog coming soon...

  3. I will have an interesting blog soon about the two different types of data we store in the new engine, and why two different methods are needed to send that data to the GPU with Vulkan. Good material for a GDC lecture!

  4. To my surprise, my first attempt at Vulkan pipeline barriers seems to have worked perfectly.

    1. gamecreator

      gamecreator

      How have you not learned after all these years?  Nothing that seems to work ever truly works for long.  😏

    2. khotan

      khotan

      Nice work Sir Josh !

  5. I've been working on some difficult buffer stuff in Vulkan that is at the core of our performance gains.

    1. JMK

      JMK

      I am estimating six weeks from the time I started, April 24. It definitely looks like this was worthwhile though.

    2. JMK

      JMK

      This is what I am dealing with 🤪https://gpuopen.com/vulkan-barriers-explained/

    3. Lethal Raptor Games

      Lethal Raptor Games

      Far out that's some heavy stuff! :P

    4. Show next comments  9 more
  6. Beta subscribers can download the Vulkan vs. OpenGL benchmark here: https://www.leadwerks.com/community/topic/19016-vulkan-vs-opengl-benchmark/

  7. Vulkan implementation has made our new renderer 80% faster.

    1. gamecreator

      gamecreator

      See now, with your skill, this is what I suspected would happen.

  8. Multiple SSBOs are working now. I am very curious to see what the results of the 100,000 box challenge will be in Vulkan.

    1. gamecreator

      gamecreator

      I'm very curious about all sorts of speed tests, with and without shaders, once everything is mostly done.  I think I'll set up test scenes later for LE vs Turbo for vegetation and bone animations (like I did here).

    2. martyj

      martyj

      Any update as to when Turbo will get terrain support?

      I could really use the performance boost of LE5 for WF. Currently I have been spending less time developing the game content, and more time developing the game tools due to the slowness of the game. 

  9. SSBOs are now working in Vulkan. Big progress! I think this is all going to work.

    1. Lethal Raptor Games

      Lethal Raptor Games

      Awesome! Looking forward to seeing more!

    2. JMK

      JMK

      Yeah, this was a very good thing. The benefits are enormous and I understand it all pretty well.

  10. New engine is compiling with Vulkan, no OpenGL libraries imported at all.

  11. Blog updated with Vulkan test app: 

     

  12. Big progress with Vulkan!

    1. ErhanK

      ErhanK

      great! we need multiple platforms. :)

    2. gamecreator

      gamecreator

      So.... 1000x faster than Leadwerks 4, right?  😏  Good job regardless.

    3. JMK

      JMK

      Maybe 100x in some situations.

    4. Show next comments  9 more
  13. Downloading Vulkan SDK...

    1. aiaf

      aiaf

      Go go, hope vulkan has a good api design, I suspect will be a lot to learn 

  14. Default branch is updated, floating boxes are fixed.

  15. Leadwerks Game Engine will soon be available on the Amazon Marketplace.

  16. Got the Valve Knuckles VR controllers today.

  17. A fix for the "floating objects" bug is available on the beta branch now: https://www.leadwerks.com/community/topic/18854-flying-objects/

     

  18. Doing taxes...

  19. 4.6 has a small update live now.

  20. I updated the beta branch to fix analytics and a small GUI bug. Going to release next week if all is well.

    1. gamecreator

      gamecreator

      Great.  Will we no longer need to include the following then?

      System::SetProperty("session_number", "1");
    2. JMK

      JMK

      Correct.

  21. Games display page is fixed: https://www.leadwerks.com/community/games/

    1. carlb

      carlb

      good to see it fixed

       

  22. Heading to GDC2019 tomorrow.

    1. Lethal Raptor Games

      Lethal Raptor Games

      Wish I was going.  Maybe next year

  23. We're back! Thanks to IPS for their help upgrading the forum software.

  24. We are live now on Discord in the general voice channel. https://www.leadwerks.com/discord

  25. "Whoa" -NPR, trying the Leadwerks Origins Space Telescope VR experience. Listen at 35:54:
    https://www.podtrac.com/…/science…/science-friday022219a.mp3

    1. Lethal Raptor Games

      Lethal Raptor Games

      I love how private company are now trying to get to space.  Wish I had that amount of funds, I'd be trying it too :D

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