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Josh

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Status Updates posted by Josh

  1. We are live now on Discord in the general voice channel. https://www.leadwerks.com/discord

  2. "Whoa" -NPR, trying the Leadwerks Origins Space Telescope VR experience. Listen at 35:54:
    https://www.podtrac.com/…/science…/science-friday022219a.mp3

    1. Lethal Raptor Games

      Lethal Raptor Games

      I love how private company are now trying to get to space.  Wish I had that amount of funds, I'd be trying it too :D

  3. Ordered a new Leadwerks hoodie for GDC2019!

  4. Video chat session this weekend on Discord: 

     

  5. The Origins Space Telescope VR experience, powered by Leadwerks Game Engine, will make an appearance at the "Dusting the Universe" conference in Tuscon this week: https://www.noao.edu/meetings/dust2019/

  6. We need "Chosen One" colas at GDC 2020.

  7. Successfully built Leadwerks Editor using Xubuntu 18.04...update soon.

  8. Anybody have extra passes at GDC2019? I usually get in for free.

  9. Successfully built LE 4.6 on Ubuntu 18.04.

    1. reepblue

      reepblue

      Yay! no more Virtual machines! Provide all packages we need to compile when it's all set. :)

    2. Josh

      Josh

      Hmmm, no 32-bit build is available for Ubuntu 18.04, but there is one for Xubuntu...getting nervous.

  10. Wow! I picked up a 120 GB HP SSD for $20.

  11. Going to the store to buy another HDD to install Ubuntu 18.04 on...

  12. Four pages of bugs squashed this week!

    1. Josh

      Josh

      @Thirsty Panther They always come back.

    2. GorzenDev

      GorzenDev

      I honestly admit, everyday i come back to at least stay updated with current progress.


      @tipforeveryone  I released my GUIEditor so you have something to play with until Josh makes one for us.  😉

       

    3. reepblue

      reepblue

      I'll play with the beta this weekend and report any more if I spot any.

      I'm also having weird crashing with my game+Lua so I may also post about that too - not sure if it's a bug or me being dumb.

    4. Show next comments  9 more
  13. I could use your help guys! Can you please share these social media posts?

     

     

  14. Back doing what I love, fixing 4.6 beta bugs for you! Life is so good!

    1. gamecreator

      gamecreator

      It was pleasantly unexpected to go to Unread Content and see you having replied to a bunch of reports.

    2. aiaf

      aiaf

      image.png.8af2f9e3c227cc583967b9537a9ba1f5.png

      gogo , and prepare for more bug reports :)

  15. Can't wait to resume development of 4.6 on Monday!

    1. carlb

      carlb

      great to hear that

    2. reepblue

      reepblue

      Great because it seems that 4.6 seems to be a mess right now. Looking forward to your fixes. :)

    3. Marcousik
  16. I want to get the new engine working with (real) bindless textures and at that point I think we will be ready to switch over to Vulcan.

  17. This is interesting. OpenGL has important features Vulkan still lacks: 

     

    1. carlb

      carlb

      mmm nvidia extension dont normal work with amd cards

      and that be why it not in vulkan, as nvidia not releasing it 

    2. Josh

      Josh

      Okay, it looks like Vulkan will already do what we need.

  18. WOW! I have found the final missing piece to make "The Zone" run at a million frames per second.

    1. Jazz

      Jazz

      So it's for 4.6?

    2. Josh

      Josh

      No, this is Turbo.

    3. AggrorJorn

      AggrorJorn

      So how 'complete' is the zone in Turbo atm? Did you load in the vegetation and terrain system from le 4?

    4. Show next comments  9 more
  19. One last piece of the puzzle to solve...

  20. First formal performance benchmark of Turbo vs. Unity yields 80x faster render speed.

    1. aiaf

      aiaf

      Maybe test against unreal engine also.

    2. Josh

      Josh

      @aiaf I might, but from what I understand a lot of people won't touch unreal simply due to the complexity. I suspect unreal will perform better than unity, but I think both will still be an order of magnitude slower than our new engine. We'll see.

    3. catch22

      catch22

      One thing I hate about unreal engine is how slanted it is toward nvidia hardware.  It's upwards of twice as fast in some situations.  It also only supports SLI (not crossfire).

      Would be nice if Turbo was a little friendlier to GCN/AMD arch 😃

    4. Show next comments  9 more
  21. I requested exhibitor info for VRDC 2019.

    1. Josh

      Josh

      Okay, there is no VRDC, it's just the GDC without a separate conference.

      Price is the same as I remember a few years ago, about $9000 for a 10x10, $18000 for a 10x20.

  22. In Seattle. This is where this whole VR thing began.

  23. The Origin Space Telescope VR exhibition at the American Astronomical Society conference is powered by Leadwerks: https://aas.org/meetings/aas233

    1. reepblue

      reepblue

      Take pics and videos. Will any demos be public online?

    2. Josh

      Josh

      It depends on what they want to do with it. It might go on Steam in the future.

    3. Josh

      Josh

      I'm heading up there today. I will post pictures if photography is allowed.

    4. Show next comments  9 more
  24. I’ll be in Seattle at the end of next week.

  25. GLTF loader is successfully loading mesh data now.

    1. tipforeveryone

      tipforeveryone

      I think it means the best way to import model into Turbo (fbx is the old way)

    2. Josh

      Josh

      @gamecreator We will support direct loading of GLTF and MDL files. The FBX converter will still be available and it will still work the same way. Will probably be built into the editor still.

    3. gamecreator

      gamecreator

      Ah gotcha.  Ok.  It will be nice to keep support for FBX since literally every model I buy comes in that format and converting them would be an extra step.

    4. Show next comments  9 more
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