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Josh

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Posts posted by Josh

  1. I just use #pragma once at the top of each header file. Never had a problem with this on any compiler.

     

    To add a new CPP file in your project, you should include the header from App.h and also drag the CPP file into the project explorer panel to add it to the project. Note that this has to be done separately for Xcode, Visual Studio, and Eclipse. (Eclipse requires that you modify the makefile to add the CPP file into the build chain.)

  2. I think one of the question is : would it be legal to use it and sell products made with it in those conditions?

    It can become a selling point too: leadwerks 2.0 for 30 bucks (if you have leadwerks 3), AS IS , no suport no upgrades.

    Everybody is happy.

    I don't have any problem with that, but trying to promote two versions of a product would be a severe lack of focus.
  3. I'd say 1000 for a simple object and 6000 or so for the character. These can vary wildly, depending on how you want to distribute your processing power. Fewer polys is always better, because it means you can have more of them.

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  4. I don't think it matters, as long as you don't have faces that are on the same plane inside each other. (This would cause z-fighting between the two faces.)

     

    Generally, when you export you want to collapse everything into a single mesh. If each beam in that shelf were a separate object, it would take dozens of rendering passes, but it will only take one if it's collapsed to a single object.

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