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Josh

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Status Replies posted by Josh

  1. Steam made some big changes not long ago.  Is there a new SDK that needs to be incorporated into Leadwerks?

  2. Steam made some big changes not long ago.  Is there a new SDK that needs to be incorporated into Leadwerks?

  3. Is there a way to force a published exe to show the command prompt window?  It's crashing and it'd be handy to see...

  4. Is there a way to force a published exe to show the command prompt window?  It's crashing and it'd be handy to see...

  5. Important Visual Studio code setting: 

    "editor.autoClosingBrackets": 0
  6. Is there a way to force a published exe to show the command prompt window?  It's crashing and it'd be handy to see...

  7. techass forum moving posts to the top and out of order of the discussions really is annoying. You completely lose the trail of the conversation because more often than not the discussion is needed to understand the answer and the post selected as the answer might not even be the answer to the original post. Just ****ing garbage, imo.

  8. techass forum moving posts to the top and out of order of the discussions really is annoying. You completely lose the trail of the conversation because more often than not the discussion is needed to understand the answer and the post selected as the answer might not even be the answer to the original post. Just ****ing garbage, imo.

  9. Ragdollized !! Old method, new style. I wish I can do this in Turbo. Watch this !

     

  10. Summer Game Tournament (and Marketplace discounts) are coming to an end soon!

  11. Summer Game Tournament (and Marketplace discounts) are coming to an end soon!

  12. Summer Game Tournament (and Marketplace discounts) are coming to an end soon!

  13. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      @gamecreator you should pass the camera to that function but yeah

    2. (See 18 other replies to this status update)

  14. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      I’m thinking there will be a new C++ lib available within four weeks. However it will not support terrain, particles, physics or scripts. It is just to focus on graphics.

      i would not delay a game but you can design it to make the transition easier. Use “auto” for all your Leadwerks object declarations.

    2. (See 18 other replies to this status update)

  15. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      Honestly having 30 characters onscreen with articulated fingers is pretty bad practice, but of course Turbo magically removes all those constraints because it is magical technology designed to do impossible things.

    2. (See 18 other replies to this status update)

  16. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      When you use PlayAnimation animation is only performed on entities that are onscreen. If you are checking if the entity is culled before performing animation, or doing it in the Draw function, then it will be the same speed.

    2. (See 18 other replies to this status update)

  17. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      Use fewer bones and have fewer characters onscreen at once. And make sure you are calling PlayAnimation and not setting animation frames yourself.

    2. (See 18 other replies to this status update)

  18. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      Bones are entities in Leadwerks and carry a certain amount of overhead. In Turbo they are not entities and animation is run on a separate thread (or on several), so it is basically free.

    2. (See 18 other replies to this status update)

  19. Josh... I need your new bones/skeleton/animation (for Turbo) as soon as posible, because my game's FPS drops like hell when I put this bunch of soldiers into my scene, I need 30+ characters in one scene (include enemies and allies) and LE4 can not handle that number of characters, so sad :(

    1. Josh

      Josh

      Okay. How many bones? I can handle about 30 crawlers onscreen in LE4, and about 2000 in Turbo.

    2. (See 18 other replies to this status update)

  20. I’m starting to see Leadwerks haters on Facebook. This is a very good thing, it means you are challenging the status quo.

  21. I’m starting to see Leadwerks haters on Facebook. This is a very good thing, it means you are challenging the status quo.

  22. 4.6 beta (never made official) was released almost half a year ago. I know Turbo is a focus but any chance of getting back to this too?

  23. 4.6 beta (never made official) was released almost half a year ago. I know Turbo is a focus but any chance of getting back to this too?

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