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Josh

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Everything posted by Josh

  1. Use Windows Texture Viewer. Paint.NET does not load alpha channels, apparently: http://developer.nvidia.com/content/windows-texture-viewer Here, the background color is black. You can see how dark the alpha channel is: I'm sorry they don't look the way you want, but a lot of people were complaining that the material was too shiny so I toned it down.
  2. Generally, we make our own IP. I don't like relying on third parties unless it is necessary.
  3. It's working here. I made a point light and turned the light's intensity value up a bit: Some people may have adjusted the normal map a bit, or have another normal map applied. The specular intensity is stored in the alpha channel of the normal map. If you make the alpha channel brighter, you get more specular reflection.
  4. No, but that's a good idea.
  5. 3D World Studio is designed specifically for making buildings and interior scenes. It's a lot better at this than 3ds max is. The price has not been announced, but it is cheaper to buy LE2 now and upgrade than to wait for LE3. LE3 will run on your laptop. LE2 will not. There's a river script one someone wrote for the editor. We don't support it ourselves. You don't. Our forest rendering is much much better than SpeedTree: http://www.leadwerks.com/werkspace/page/Products/le2/_/features/terrain-r4 You can use Leadwerks to make commercial games with no royalties due. No. LE3 runs on Mac computers.
  6. Use uncompressed format for skyboxes.
  7. RTS. Two people could put together a good one in 6 months and have it on Steam.
  8. It doesn't work that way. But if you post a Facebook and Twitter update and someone reposts it, it will still contain your referral ID.
  9. Right, the default setting is to lock the fps at the monitor refresh rate, which is usually about 60 fps
  10. Isn't it trivial to code a simple program thatt launches your app with some command line options? We're talking like ten minutes of work, if that's what you want.
  11. The default behavior is for vertical sync to be enabled. People were complaining about the editor using too much resources when the framerate is unlimited. You can change this in the editor settings.
  12. Any decent engine should be able to alter all those setting on the fly. When was the last time you played a game you had to restart to adjust the graphics settings?
  13. Just go to C:\Leadwerks Engine SDK and all the tools will be there. You may want to uninstall the demo version to avoid confusion.
  14. Josh

    Dat Cave

    Wow, that looks amazing. All I could see before was a black square. Really nice normal mapping work!
  15. Where do I download LE.Net? And is there a project wizard template for it?
  16. 138 clicks total so far. Not bad. That's 138 visits we might not have had otherwise.
  17. Is LE.NET complete? You have to declare all the procedural functions anyways to make an OO wrapper, so why not just do that minimal amount of work and have something finished? An OO wrapper is more work, and still doesn't seem to satisfy C# programmers, so it has a way of never getting done. At least it can be used as a base for people to add whatever crazy syntax they want in an unofficial add-on. It's all documented in the command reference.
  18. That's pretty cool, basically the same thing as id's stuff. Not sure if people need an even more demanding art production process, but the results are nice.
  19. You came to the right place. An .x to .gmf converter is provided. Leadwerks Engine uses OpenGL, and is the equivalent to DX10. Leadwerks Engine 3 uses OpenGL 4 and has tessellation. It's the same as DX11, except it will run on Windows XP. We just released a new evaluation kit, by the way. Make sure you have the 2.43 one: http://www.leadwerks.com/werkspace/files/file/232-leadwerks-engine-evaluation-kit
  20. Occasionally the downloader can mess up one or two files. It checks the file size against what the server says it should be. Run the updater again and it will just download the files that don't match the server.
  21. It's a completely new engine, but a lot of the design and ideas of LE2 will carry over.
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