Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Josh

  1. Josh

    Use the Tracker!

    I installed a really nice bug tracking system. Use it wisely. I'll leave this forum section up for the rest of the week, but from now on we should use the tracker.
  2. Happy Birthday!

  3. Somewhere in the last dozen updates, I decided to rename the default model and texture directories. They used to be called "meshes" and "textures" and I changed them to "models" and "materials". If you just copy the media from the meshes and textures directories, into the models and materials directories, respectively, the CD content will be visible to newer versions of 3D World Studio.
  4. Josh

    rotating wheel

    Make sure you include the keycodes script. In the Update function, you can control the logic and movement: if KeyHit(KEY_T)==1 then model:SetKey("mode","1") end if model:GetKey("mode")==1 then model:Turnf(AppSpeed(),0,0) end See my existing scripts to see how the update function is set up.
  5. Terrain holes do affect physics.
  6. Josh

    2.3 is live

    The two APIs are about the same, although OpenGL runs on more platforms. DX11 has a couple new features OpenGL hasn't implemented yet, but I expect tessellation support to be added. OpenGL will also run the same on all versions of Windows, but I think DX11 has better backwards compatibility than DX10 had.
  7. I will be adding more examples soon, and this is one area where I want to improve documentation.
  8. Usually the first couple years of any engine's life doesn't produce any games, because users are still learning the system, and it's still being improved. The nicest DarkBasic and Blitz3D projects didn't come along until 5 years after they were released.
  9. There's an IPB application for tracking bugs. I'll try it out this week. If it works, we can enter bug reports in that and keep better track of them, so maybe save non-critical reports until then.
  10. Josh

    2.3 is live

    Regarding the forum, the general engine discussion is open to the public so anyone can ask questions and post.
  11. Josh


    I tried emailing you, but my message was rejected. You might want to try using PayPal to order. I don't know why Google Checkout doesn't allow orders from your country: https://www.paypal.com/xclick/business=orders%40leadwerks.com&item_name=Leadwerks%20Engine%202.3%20single-user%20Upgrade&amount=50.00&no_shipping=0&no_note=1&currency_code=USD
  12. Finally, the evaluation kit for Leadwerks Engine 2.3 is released. Get it here. The evaluation kit allows saving and script editing for a period of 30 days. C/C++ programming is not possible with the evaluation kit. An NVidia GEForce 7000 or ATI Radeon 2000 series graphics card is required. An NVidia GEForce 8800 or ATI Radeon 3870 graphics card is recommended.
  13. Josh

    2.3 is live

    If you just run it again when done, it will update just those files that don't match the server. There's probably a lot of people downloading right now.
  14. Josh

    2.3 is live

    There's probably a setting somewhere that controls that. I'll find it, but I have other stuff to do today.
  15. Vegetation does not reflect, because originally it was only intended for grass and small plants. It also doesn't collide yet, but that will come. I'll have to figure something out to control which layers reflect, and when.
  16. Josh

    2.3 is live

    Just woke up. If you look at the arctic terrain map, in the vegetation layer settings for the tree there is an option to use billboards. The engine automatically generates 6-sided billboards and renders them with a special algorithm, so you can have hundreds of thousands of trees onscreen. This is the feature I was talking about. You can now render just as much foliage as Crysis, at good speed. I spent about a month trying to figure how how the heck Crysis was able to render so much foliage, back around June.
  17. Emails are sent. I'm going to sleep. If you haven't received your email or your werkspace account needs to be enabled, I'll be awake tomorrow.
  18. Josh

    Entering data...

    Anyone can register a forum account but only SDK owners can read or post in the private forums.
  19. Josh

    First Blog

    I think you ought to create an album.
  20. Josh

    Entering data...

    I did not expect this many upgrades over the weekend! I'm entering data as fast as I can. Already I can see the private sections are a big improvement. It totally changes the feel of the forum. It feels like it's more our own area, instead of just a random bulletin board floating around in cyberspace. If that makes any sense.
  21. When you group is listed as "SDK Owner" it means I have entered you in the system. When this is done you have access to lots of goodies including: -The whole forum -Your own blog -Your own albums in the gallery -Comment on images, blog entries, etc. Please be patient and don't email me yet if you have not been entered. There are still some more presents coming, but I have to make sure I understand how they work before I wrap them and put them under the tree.
  22. Josh

    Blog Moved

    This blog has moved to this site. Source
  23. Josh

    My first blog entry

    I think this new blog system is fantastic!
  • Create New...