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The Activision pdf is some nice reading, especially around pages 9-10.
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How are you controlling the object movement? I think you can get tighter control using the CalcOmega() and CalcVelocity() commands.
It actually compiles the script into a machine code in memory, the way C# and Java do.
LuaJIT makes Lua code execute about ten times faster.
You should post your "Remains in the Basement" video on Vimeo or YouTube, it's great!
Link to OpenCL FFT example?
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I assume you are working with the visual geometry, not the physics geometry. This must make the raycasting and other algorithms an order of magnitude slower than if you had the physics data?
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