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JoshMK

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Status Updates posted by JoshMK

  1. New beta build using openal-soft, eliminates the need for the OpanAL installer.

  2. Testing ArrowChat. Press Ctrl + F5.

  3. Beta update available now.

  4. Our rating on Steam has jumped +2% since I stopped listing Linux support on the store page.

    1. Show previous comments  2 more
    2. Geldo Ronie

      Geldo Ronie

      oh I see... that makes sense... and with your strategy about less Thirdparty libraries the linux suport could be better in LW5.. \o

    3. aiaf

      aiaf

      Mostly im happy with the quality of linux support, in my workflow i dont use the editor much.

      Ubuntu is pretty good as development machine , if you want something that works out of the box you dont have much alternative.Other distributions are usable but really i want to make some games not to tweak os things.

       

      As long there is a linux build im good , without steam the better , i didnt like the steam libs in anyway and i feel i help better in the forums that writing steam review.

      Probably newer generation is used to steam.

       

      Looking forward to the LW5.

       

       

    4. JoshMK

      JoshMK

      Next engine will not be a Steam exclusive. Our forum system actually has a system that can allow the editor to log into your account and check purchases, which could be used for registering or logging into the program. I have not used it yet, but I am thinking that will work for the standalone version.

  5. Summer is nearly here...

    1. Thirsty Panther

      Thirsty Panther

      Depends on where you live.

    2. Lethal Raptor Games

      Lethal Raptor Games

      Winter is coming for me :P

    3. Geldo Ronie

      Geldo Ronie

      here the winter is coming hahah... 

  6. Steam Library images are now updated.

  7. Resuming work on voxel GI. Now I have some better texture features to help implement this feature.

    1. reepblue

      reepblue

      Stoked. I'm getting some models textured and I want to try level design in the new engine so bad.

    2. JoshMK

      JoshMK

      I decided to try performing the lighting on the CPU, across many threads, then use our DXT compression algorithm to convert that to DXT1 and reduce the GI data size to 12.5% what it would be otherwise before sending it to the GPU in a 3D texture. The challenge will be in making the CPU lighting algorithm really fast, but I have seen how unbelievably fast C++ code is when you aren't making allocations so I think it may be possible.

  8. LE5 beta is updated with Lua debugging in VSCode.

  9. New beta is uploaded, with dynamic navmeshes.

    1. Marcousik

      Marcousik

      Maybe it is too early for this question but, Will the navmesh be dynamic ok on big map regarding performances?

    2. JoshMK

      JoshMK

      If not, they can be made smaller since you have control over the navmesh creation.

  10. Considering a dark theme for the forum.

  11. Update available in beta forum.

  12. "Projects" links is back in Community menu. All projects with no content have been made private and will only be visible to the owner.

    1. gamecreator

      gamecreator

      How do you define content?

    2. JoshMK

      JoshMK

      Discussions, blogs, or something else. There was a lot of "placeholders".

    3. gamecreator

      gamecreator

      Gotcha.  I like it.

  13. Forum font is a bit bigger and more readable now.

    1. gamecreator

      gamecreator

      I'm sure I'll get used to it but out of curiosity, was there a choice to have a size between this one and the old one?

    2. JoshMK

      JoshMK

      Too big?

    3. gamecreator

      gamecreator

      Looking around at other sites, probably not.

  14. Quarantine begins now. 

     

  15. Woot, Bitcoin drops below $5000.

  16. It appears the world is going crazier than usual.

    1. Show previous comments  2 more
    2. aiaf

      aiaf

      Some drastic changes, everyone is working from home here or not working.

      Im more concerned with the economic problems that will come.

       

      from couple of years back worth the watch:

      https://www.ted.com/talks/bill_gates_the_next_outbreak_we_re_not_ready?language=en

    3. JoshMK

      JoshMK

      Hopefully this will continue a long time and the programmers will inherit the Earth.

    4. Thirsty Panther

      Thirsty Panther

      Steam had record 20 million active users over the weekend. So not a bad time to be a software developer.

  17. First attempt at streaming terrain: 

     

  18. LE5 beta is updated with new terrain features.

  19. Almost done with GLTF animation loading.

  20. FRAPS finally works with Vulkan!

    1. gamecreator

      gamecreator

      Good deal.  What were you using before?  OBS?

    2. JoshMK

      JoshMK

      I was using either the Steam FPS counter or my own measurement.

    3. gamecreator

      gamecreator

      Ah, for FPS display.  I thought you meant recording.  Gotcha.

  21. Got skinned animation basically working in Vulkan.

  22. Windows Explorer search finally searches within file contents again!

  23. LE5 beta updated with particles, plugins, and a much smaller download: https://www.leadwerks.com/community/topic/19701-current-beta/

  24. LE5 beta updated. Added 3D GUI example, missing newton double float lib.

  25. GUI is working in 3D space. Never did this before.

    1. gamecreator

      gamecreator

      How much of these new features are a challenge you enjoy versus a frustrating necessity?

    2. JoshMK

      JoshMK

      The features are pretty fun actually. I planned all this out to have this specific functionality work. Vulkan has been some of the most frustrating difficult stuff I have ever worked on (not as bad as Android / iOS stuff though) but the hard part of that is through I think.

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