0.9.6
Added terrain mesh layer picking, which means 3/4 of my tasks I listed for the week in Saturday's meeting are already finished. The PickInfo structure now has an integer for the index of the mesh layer and an iVec2 for the exact picked instance.
0.9.6
Foliage tool will now make use of slope and height constraints.
Imposter generation will now remove a previously generated imposter, if it is found, so you don't have to manually delete those each time you update the imposter.
0.9.6
Imposter lighting corrected. I also made some corrections to how the imposter images are generated, so I recommend recreating these. Make sure you delete the old imposter mesh and LOD from the model hierarchy before creating a new one.
0.9.6
Added an example of a custom shader family and shader. I tried to make it as simple as possible, with one input and one output structure in which all parameters are stored. The files in "Shaders/Custom" are an example of what any node-based shader editor should output.
What would you use this for? If the window is fullscreen, you have nothing to worry about. If the window is not fullscreen, you presumably want to be able to click on another window to select it.