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legobrainiac

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  • Content Count

    24
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About legobrainiac

  • Rank
    Member
  • Birthday 09/04/1999

Profile Information

  • Gender
    Male
  • Interests
    Learning in general how to make games. And enjoy to program in lua / c++.
  1. legobrainiac

    swift

    Hey, this is really off-topic but i'm too lazy to put it there so just wanted to ask what your thoughts are on Swift programming language. i really just wanted to see some opinions even though i am not interested in programming in it;
  2. Hey this has to do and not to do with leadwerks but could you give me some thoughts about this laptop as of the summer this will become my main working machine (when i buy it). What do you think of it will it run leadwerks good? Specs page: http://h10025.www1.hp.com/ewfrf/wc/document?cc=us&dlc=en&docname=c04077218&lc=en&jumpid=reg_r1002_usen_c-001_title_r0001 over all look page: http://www8.hp.com/pt/pt/products/laptops/product-detail.html?oid=6782267#!tab=specs Hope you can take look.
  3. Hi guys, was looking for some concepts to know about the making of an fps game from the physics side of things to the networking side of things and i found this website: http://gafferongames.com/ it has articles about a lot of the concepts game producer should know in my opinion.
  4. Thanks for all the awnsers. Funny enought lua seems harder than c++ for me. The syntax just doesnt get in to my brains.
  5. Hi there, i have been working on getting the money to buy the engine for almost 3 months now (14 year old with not a lot of money ) and i have some question about the engine and here they are: --First of all what are the pros and cons of using c++ instead of lua for a project besides performance? --When are networking capabilities being added to the engine ( i do not want to use RakNet or any other external library )? --As it has been seen with other games, the involvement of the community of a game is a lot of times done threw the making of maps for others to play in and have fun.
  6. Hey. I havent bought leadwerks but i had one question. Can i use code::blocks for compiling the games or does it only work with visual studio 2013? I have visual studio for free because of my school but code::Blocks is faster to install.
  7. Does the engine support cloth physics and does it also support doll physics like in tf2 when you kill somebody and they behave like a dummy. Btw Is there a game i could try out to see if i am able to run it well. My cpu is 5 years old and i wanna know if i should upgrade before i buy the engine. (my graphics card more than does the job)
  8. Hey guys just wanted to quickly show you the link to where i am learning c++ and lua. This website has loads of tutorials check it out : http://www.dev-hq.net/
  9. Is the LE 3.1 pre order for the c++ version or for the lua. I am learning c++ and i would like to know.
  10. Thanks for the quick replies. As for anybody else feal free to leave more links.
  11. Hey could you guys post links of the tutorials you used to get started with blender and if you could maybe some lua stuff. Im trying to get ready for when i have the money to buy the engine.
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