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Thirsty Panther

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About Thirsty Panther

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  1. Anyone else in Leadwerks limbo. I don't want to start a new project in LW4 when LW5 is so close.

    1. Show previous comments  11 more
    2. wadaltmon


      In fact, the discussions and whatnot are still around and you can still post things to them, but the store page is removed and will only take you to the Steam store home if you try to access it. A good example is the game Firefall. I think even with that game you can still install it (but of course, the servers are dead, so it won't do you any good).

    3. gamecreator


      Ah ok.  Thanks.  Here's the Firefall Steam page, since I wanted to look it up out of curiosity: https://steamcommunity.com/app/227700
      There are lists out there of removed or expected-to-be-removed games.  Wild.

    4. Marcousik


      So the only way I can imagine we could "loose" LE4.6 would be through an update - imagine Josh deciding to update 4.6 to 5 and expect subscription (sorry Josh if you read this, only an example, I'm pretty sure you wouldn't 😄)... Would that be legal?

  2. Shadmars underwater shader was popular. Only other one I can think of is the radiation shader.
  3. This thread is a little old and for Lua but might give you a starting point.
  4. For those interested AE have released the source code to both Red Alert and Tiberian Dawn. No assets are included (sprites, sounds or music etc) but the code is well documented and would be a goldmine for anyone making a RTS game. https://github.com/electronicarts/CnC_Remastered_Collection
  5. Another idea is to limit the players options in the early missions. Move tanks to enemy bunker and destroy. Next mission. Mine x amount of minerals,build factory, make 2 tanks and destroy enemy. Next mission Mine minerals, build radar station, upgrade factory, build helicopters then destroy enemy. Each mission expands on the previous giving the player a reward for completing a mission as well as driving them into exploring the game further.
  6. Thirsty Panther

    Current Work

    Interesting times ahead. But whatever you do please don't sellout to Adobe 😅
  7. This thread is a little old but may help.
  8. In the FPS script around line 148 you will find. --Create a camera self.camera = Camera:Create() self.camera:SetFOV(70) self.camera:SetRange(0.05,1000) local aamode = tonumber((System:GetProperty("antialias"))) if aamode ~= nil then self.camera:SetMultisampleMode(aamode) end This is where you can make changes to your camera settings.
  9. Another option is to make a box in the Leadwerks editor to the size you intend your dungeon room to be. Now go to the File menu and select "Export". Export your box in an obj file and save it. Now import this box into Blender. You now have a box the size you need as a reference for your dungeon room.
  10. Best post of the year. Glad to hear you are OK. We were very worried there for a while.
  11. Code for Darkness awaits is available in this thread. In regards to point 3, I have found most people on the Leadwerks forum to be most helpful and generous with there knowledge.
  12. They would both load ok but wouldn't map 2 overwrite map 1? Haven't tested this myself but I think you can only have one map available at a time.
  13. You cant. Its still in beta. I think Josh is hoping for a release at the end of the year.
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