Jump to content

Thirsty Panther

Members
  • Content Count

    1,088
  • Joined

  • Last visited

Community Reputation

441 Excellent

About Thirsty Panther

  • Rank
    Advanced Member

Profile Information

  • Gender
    Not Telling
  • Location
    Australia

Recent Profile Visitors

15,079 profile views
  1. Frictional Games have released the source code to Amnesia The Dark Descent. https://github.com/FrictionalGames/AmnesiaTheDarkDescent
  2. You could split your Talk animation in two. Talk 1 animation 0-950 Talk 2 animation 450-950 Then just call the animation you want.
    1. Josh

      Josh

      For like two years. People would rather pay for it on Steam than download it for free.

  3. We had a challenge on this very subject. Not sure if all the links in it still work. Let me know if you cant find can find some of the scripts I may have them stored off line.
  4. Jorn has some intro videos for Lua. https://www.youtube.com/c/Jorntheunissen/videos Brian Burton has some basic Lua videos not LW related. And searching the forums is also a good source of information.
  5. I had a similar problem but I don't know if its the same as yours. In my script I was assigning the screen width to a script variable ( Script.ScreenWidth = context:GetWidth() ). In the Start function I would try and retrieve the screen width with Self.ScreenWidth and it would say it was nil value. Even thou I had given it a value outside of the "start" function. I didn't investigate it too much as I have been playing with the LW beta. Maybe this is also the cause of your problem.
  6. Came across this animation software while browsing the interwebs. It uses physics based deep learning tools to generate realistic looking animations for characters. It can be used on humanoid, animal or mechanical characters. It can also be used to tidy up mocap animations. Currently in a free beta version. https://cascadeur.com/ GameFromScratch has a video on it as well.
  7. What setting do you have for Light Quality? Try using a setting of 2 to improve the shadows. https://www.leadwerks.com/learn?page=API-Reference_Object_World_SetLightQuality
  8. Anyone else in Leadwerks limbo. I don't want to start a new project in LW4 when LW5 is so close.

    1. Show previous comments  11 more
    2. wadaltmon

      wadaltmon

      In fact, the discussions and whatnot are still around and you can still post things to them, but the store page is removed and will only take you to the Steam store home if you try to access it. A good example is the game Firefall. I think even with that game you can still install it (but of course, the servers are dead, so it won't do you any good).

    3. gamecreator

      gamecreator

      Ah ok.  Thanks.  Here's the Firefall Steam page, since I wanted to look it up out of curiosity: https://steamcommunity.com/app/227700
      There are lists out there of removed or expected-to-be-removed games.  Wild.

    4. Marcousik

      Marcousik

      So the only way I can imagine we could "loose" LE4.6 would be through an update - imagine Josh deciding to update 4.6 to 5 and expect subscription (sorry Josh if you read this, only an example, I'm pretty sure you wouldn't 😄)... Would that be legal?

  9. Shadmars underwater shader was popular. Only other one I can think of is the radiation shader.
  10. This thread is a little old and for Lua but might give you a starting point.
  11. For those interested AE have released the source code to both Red Alert and Tiberian Dawn. No assets are included (sprites, sounds or music etc) but the code is well documented and would be a goldmine for anyone making a RTS game. https://github.com/electronicarts/CnC_Remastered_Collection
  12. Another idea is to limit the players options in the early missions. Move tanks to enemy bunker and destroy. Next mission. Mine x amount of minerals,build factory, make 2 tanks and destroy enemy. Next mission Mine minerals, build radar station, upgrade factory, build helicopters then destroy enemy. Each mission expands on the previous giving the player a reward for completing a mission as well as driving them into exploring the game further.
  13. Interesting times ahead. But whatever you do please don't sellout to Adobe 😅
×
×
  • Create New...