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Thirsty Panther

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About Thirsty Panther

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  1. Nice. Maybe a little randomness on the leaves would make them a little more realistic. They act like missiles now.
  2. Sorry, just read your discussion on Discord. Josh should have solved the problem.
  3. So on the Forum home page in the top right hand corner there should be a box "Recent Status Updates" and a text box asking "Whats on your mind?" Is this missing for you?
  4. From memory Josh said there was no difference. Ah here it is.
  5. If you are using the default Monster AI script then the part you are looking for is: function Script:Hurt(damage,distributorOfPain) if self.health>0 then if self.target==nil then self.target=distributorOfPain self:SetMode("attack") end self.health = self.health - damage if self.health<=0 then self.entity:SetMass(0) self.entity:SetCollisionType(0) self.entity:SetPhysicsMode(Entity.RigidBodyPhysics) self:SetMode("dying") end end end After the self:SetMode("dying") place your code to increase the number of kills. Kills= Kills + 1
  6. Sorry. PBR materials. https://www.textures.com/browse/pbr-materials/114558
  7. Are you still going to add PBR files to the new Engine?
  8. It seems Aggror has removed a lot of his Leadwerks Videos. Project Saturn along with his C++ videos are no longer on YouTube. Maybe he thought they were too old.
  9. Thanks Catch and GC for the help. Turns out that Leadwerks does recognize the % as modulo. So if X%2 equals 0 then its an even number and if X%2 does not equal 0 its an odd number. Changing the 2 to other numbers will be true if the x is a multiple of that number. Now back to making a hex map.
  10. How do I tell if a variable is odd or even using Lua? % is used in other languages is it the same with Leadwerks?
  11. Nicks Tutorial on shaders in Leadwerks.
  12. Shadmar had an ocean shader sometime ago. Cant find any links to the code. You could look in the Leadwerks archive but most likely the shaders there will not work with the current version of Leadwerks. They make give you a place to start thou.
  13. There is a Backup folder in your Leadwerks directory which saves versions of your maps.
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