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Made an art application with leadwerks to have something to stare at while listening to my new music album.
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Finally decided on the concept for my snowboarding project. Also recording music to play in the game.
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Making progress... hoping to have a playable alpha of my game to share with the community soon.
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Hard to believe it's been over 5 years since I first started using Leadwerks.... man I'm feeling old. Also I'm casually working on stuff again! Managed to code a custom character controller for my Snow Rider game that I'm extremely happy with, will share more soon. Also, I've basically given up on making Hunt For Food since it just isn't happening no matter how hard I try but I still mess around with the procedural generation and enemy AI scripts. Looking forward to being active again and I hope everyones doing alright!
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Nice to see some familiar users still around.
@gamecreator Nothing new planned yet but I'm trying to come up with some ideas while I mess around with old projects.
Hunt For Food was just too ambitious of a project for me to do alone. My big development bottleneck was getting art assets; specifically animated animals/people. Eventually the game turned into a testing grounds for procedural concepts.
@Thirsty Panther Thanks for the kind words!
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Makes sense. It seems like it's a pretty scalable project but sometimes we can't help but want more (especially when we have a big world to populate). As for assets, you probably already know about Turbosquid and Sketchfab but while they both have some great quality free assets, they tend not to be animated, or even rigged.
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Yeah I had around 10 unique animated human models from Arteria3D and Turbosquid that worked well enough but I wanted more still. The issue became really obvious when I added biomes and started seeing the no shirt barbarians in the freezing tundra and the fully armored knights in the hot desert.
My real dream was to have a procedural human generator. I never really worked on that though as I needed a nice library of body part meshes to use which would need to be custom made. I got as far as making a "base" human model/skeleton with MakeHuman that would be the foundation to build on.