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Looking back at the Games section. There was a nice boom of little games and demo's made from 2014 - 2018. It just doesn't seem like that anymore around here.
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This is expected after putting all development effort into new technology for several years. My plan is to lean on enterprise B2B VR since that is more reliable than Steam sales, and then use that to give a better product to indie devs.
The lowest point of activity was probably around Christmas, and since then I have seen things starting to pick up again as the new engine gets closer to usability. It's hard to completely replace your technology, and the decision to use Vulkan probably added an extra year of development time.
I am making progress with the enterprise angle. My ITSEC 2020 talk was accepted, and I will have a booth there in December. Oculus VR and another space center just ordered the enterprise version of LE4.
Going forward, the forum is going to feel the same, but I think we will attract more professional users, especially ones making VR games. The aerospace and defense users aren't ever going to post on here, you will only read about that in press releases (if at all). I think you will see a new surge is activity (and a new game tournament!) when the programming SDK is released.
I like this approach because it provides predictable income and a real ability to scale, and it gives me a solid direction. The direction the enterprise users need is "turn everything up to 11" and this is something I am happy with. That was how Leadwerks Game Engine started, before I went with the "hey kids, make games!" angle that worked well on Steam.
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Maybe there are people working step for step on bigger project... My part, I m still moving forward in making a fun open world game, I feel good with this that the last version 4.6 is so stable and let me progress in one direction. I hope this version will never be removed, for any reason. As one developer with no much time, it could request years to get finished, but that is OK, no need to hurry and it has to stay fun.
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