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MilitaryG

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Everything posted by MilitaryG

  1. No I think it does not help. I can't tell as I don't have Engine yet, ... what we do need is Package dependency - I don't know any Packages from the top of my head but I'd say like: OpenGLlib4.321 GUIManagerlib2.32 ... what I would like is list of this kind of packages. Also on other distributions there could be Package dependency problem. like LE needs certain package let say "pacName1" but the OS needs "pacName2" there's no problem here Except that "pacName2" does not work well if there's "pacName1" installed Do you understand my meaning? OR, ... if this is the other libraries and stuff, than it would help:
  2. Oh I'm kinda sad now as my favorite OS is manjaro. Any way I more wander what packages does LE use. I think that is much more important for different Linux distributions. As than we can just install that packages and we're same as we would be on Ubuntu, ... Also that's how we do stuff at Linux. we have programs that depend on other Packages.
  3. as Admin said "for now" well that's for now and probably in future there will be optional steam key or LE key.
  4. ah well I guess I'll have to buy 2 LE 3.1 to get it as I desire, ... Anyway it won't cost me much as I have a plan to give josh another 150€ if the Engine really is gr8 as I've read. and another 150€ next year even if I won't need the features that were created. but I give my self a target that at least 500$ and max 1.5k$ I would spend to support Good Linux Engine Editor. why max 1.5k$? - because I was ready to spend 1.5k to support unity 3D engine if they port it to Linux, but they will never see my money. I think my budget to josh is pretty much very high as I'm an indie dev. ALSO If my games will get reputation and I'll get money I might support this engine pretty much allot more than today. because I'll have budget witch I'll be able to spend.
  5. I think Josh will start something on bug fixing, ... I think he invested loads of time for Linux editor I read that he was working on LE alone till today and I read that he's next step is to hire few people. Witch means more hands - also means more bug solving. I don't think it's just the features I think it's also stable system that matters most and above all platforms on witch you can make and publish.
  6. I kinda disliked all the LE tutorials I saw, too much handholding and no scripting. I'll probably do bunch of tutorials my self, as there's non good ones on net. But as I saw you being able to do bunch of stuff with scripting - that's my place. But I'll have to learn my way around LE first. I just hope I'll like it. Josh says I will, so I have a good faith in it.
  7. I preordered, is it possible to have both? OLD style and steam? Asking because I might want to use workshop in future, but I'm no fan of steam. So that if I desire to install LE I might install it over steam or without steam. OFC it will happen that I'll install LE more than just once. 1. Windows so that I translate my Unity projects to LE. 2. Linux. and if I'll want to change the distribution or hardware or whatever I'll install it 3 or more times.
  8. ah now I get it thanks yeah I know he doesn't have to, I was just wandering.
  9. Kickstarter pleged: 42,358$ And I was wandering how many are there of us that didn't pledge on Kickstarter but actually Payed for Preorder. I think the sum is more for at least 1k, ... if not more I ain't sure. also Offtopic Q why is LeadWerks LE I'm constantly seeing this in forum why not LW - Lead Werks
  10. wait won't we get License code on this site? I bought Preorder here, ...
  11. @GameCreator how do you make a ragdoll? I guess it's a similar thing and try turning head manually of ragdoll. tho I don't know why you have joints but whatever, ...
  12. I think it can be done but the system that's in your mind is complicated, so is programming it.
  13. oh right at first I thought it's an image, ...
  14. OK I do get it so Look my second post, ... as first one is totally out of scope. Ok first thing what other things. 1. Start SLOWLY!!!!! After each number test your code!!! 2. make static map and ball - ball must not affect map position. !!!! 3. make column on map as child of map - columns must not affect map position !!!! 4. throw ball in to column - column must not move but ball must react !!!! 5. rotate the map. grant parent - everything must rotate correctly !!! 6. if all steps went well you have skeleton you wanted. IF not don't go further !!!!! solve what you still can't solve. and most importantly now you have a mini project to deal with code stripped down in to a just a fraction and it's easy to deal with.
  15. Are this meshes of enemies, materials and show of trailer scene included with engine, or is it only raw skeleton?
  16. Also I just done some tests in Unity, saw that if to "map" components is rigidbody attached the children will react to each other. BUT if map has only parent with component with rigidbody than children won't react to each other BUT entire map will react to outer physics. Also if you don't need map to be aplied from outer physics why do you have map as physics reaction? Make map static colliders and just rotate the parent Entity. and forces of ball or whatever will not interact with map but will apply it's forces on it's self only. so if ball and map get's in contact ball will move BUT map won't. I'm only guessing there's a possibility to do this - my sig says it all, ...
  17. why don't you rotate camera and ball instead?
  18. I'm actually doing that with 2 things: array and parenting. once I don't need room I just throw in pool all child objects. but once I need room that's when I access array and load the objects from pool OFC they are positioned depending on the array. for easier creating array I did my self an automated function witch written me the array of rotation and quaternion.
  19. not really LOS is first checking if it's in front of you, after that you just raycast IF ray from you to target is clean. so if it returnes target it means it can see if returns wall or nothing means it cannot see OR it's too far away to pick anything.
  20. well rick is it more efficient than looking if it's less than 45° on the forward ray?
  21. I believe it's going to be in Tar.gz just like any other software that's not supported by distribution. And you'll have to build it manually. I'm not sure but I think you'll need to build in root. Well if that will be option I'll try to build it in root and guest as I'm wandering to what system files it does need access to change, ... Either in guest it'll crash OR nothing will happen when I'll give a certain command, ... BUT I would be pretty much amaized if it would be in reporsitory. - that's where you can only install with root, and there's automatization for build.
  22. I guess headache applies to the screen brightness. I do get headache if the screen has too much brightness. It was hard for me to find the LCD with possibility to set brightness as low as possible. Many people can't read black on white on my screen but thing is I can see better in dark than most people. So I guess getting the brightness on lower levels in VR screens would be the first part for saving the headaches. As for me and my standarts I probably won't get 1 for gaming for at least 10 years, cuz most companies never listen to customers. problem with screens is: If you set brightness to 0 it should be black. But once my dad bought me an LCD 19ˇ or something for birthday I lowered brightness and everything on 0 and my eyes still started to cry after looking 20 seconds. I was covering my eyes with hands to adjust the settings - it was horrible. But yes I do agree you probably won't use VR to develop but mouse or like you have: pain table.
  23. Well actually if you give me a clasic mouse my arm starts to hurt and I start to get angry on the clasic mouse after few minutes. what I use is trackball mouse - we call it just mouse, .... but what the heck I'm moving my mouse with my thumb. muscles get's adjusted and mind get's used to the thing, ... no big deal, ... but only shifting to less efficient -> no thanks, ... and that's more efficient in my opinion
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