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MilitaryG

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Posts posted by MilitaryG

  1. Ok I will try to find out how to make parent and child in leadwerks.

    Thanks for the help so far.

     

    wait you want to say you've never encountered parenting in LeadWerks?

     

    Oh my, ...

     

    if that's the case you'll need to implement it your self, ... I can't say that's easy, ...

  2. I try to do that with a hinge in my first script but. I am not so good with the hinge command and dont see alot of examples.

    Also did not get alot of feedback on that script it is at top of this post. I would like it if you could tell me how to couple 2 boxes one to be motor and one the boat then the newton engine could do its work and it would be simple.

     

    sorry don't know how newton engine works, I ment for you to make your own kind of "phisics engine" I also can't help much with scripts as I don't have tools.

    All I have is tools for Unity 3D and knowledge from there.

     

    I'm still waiting for 3.1 to be released, ...

     

    but anyway let say you make boat parent of motor.

     

    now motor is 45° turned

    and boat rotates in direction that motor is for 0.45° each frame.

     

    but because motor is child of boat the motor will stay at 45° and it will not turn.

     

    but boat will turn.

     

     

    well if you want to do with complete physics well good luck with that as people wanted to do it for normal walking and ended up using simulations - too much performance effective, ....

  3. If I us pointforce it still will not get the boat to sail in the direction it is pointing and it makes the boat sink I tryed that.

    And what do you mean with "make proper parenting". I dont have a sail or a motor. I am testing with a box.

     

    by proper parenting I mean making 2+ objects.

     

    if you rotate the motor you don't want to rotate the boat.

     

    BUT the boat should slowly want to rotate in direction of witch the motor is or is it inverse direction, not sure, ...

    how fast it would turn you have to adjust that numbers in script.

  4. It is not a sailboat but a motorboat I just want it to sail in the direction it is pointing even after I turn it.

    But it only does that at small angle after that it goes back wards and I dont know why.

     

    still it's kinda same thing except that "motor" is not on the middle but rear.

     

    now like others said if there's a point force than use that else do it as I said.

     

    experimenting and tweeking and you'll get the numbers right, ...

  5. It is enought people asking C# in LE3 ? Or it is for your own project/use ?

    (Personnaly i will steer in Lua for now)

     

    well I don't know for my self.

    OFC it would be easyer for me if I'd have C# as I'm programming with C# in unity 3D BUT

     

    I think I'll get used to C++

     

    Also I think it won't be that hard deal to do it, ...

     

    what I mostly care about right now is getting Game Engine to Linux.

    AND dump windows for gooooooood.

     

    Oh yes I'm a windows hater for a reason.

  6. well IF you are only protecting the data you don't need to store the password.

     

    only thing you need to do is jumble the bit code and if wrong password is presentated you get jumbeled data.

     

    if you present right password you get data back in the correct order.

     

    but giving wrong passwords you could get anything from beautifull picture to beautifull song to just jumbeled data most of the times, ... would kinda be easyer to make stuff your self than doing it with force password breaker.

  7. Finally a game creation engine for the Linux coming soon, Yahoo! Thank you Josh...

     

    I had seen Leadwerks quite awhile ago and then I saw it was coming to Linux, that sold me... biggrin.png

     

    yeah I Preorder it yesterday and got it today by help of Josh as I was paying with PayPal.

     

    now I'm only waiting for the release and I'll start programming in it.

     

    Anyway thanks for supporting Linux Software.

    Our community knows how to stand together.

  8. I can see you are trying to simulate the reality.

     

    thing is if you turn your sails the "boat" will go sideways it's same in RL but there's 1 thing you haven't in calculated witch is friction of water.

     

    in RL friction of water does actually force for boat to go aerodinamically and not sideways.

     

    what you need to do is 2 things

     

    make proper parenting and after sails are turned so the boat slowly turnes in right dirrection.

    without proper parrenting you'll be turning both instead of just desiered one.

     

    well I hope I did help enough and that I did understand the problem.

  9. If I understand right from another post, SetRotation doesn't do physics calculations like SetPhysicsRotation. If you use the first, your ball will fly off or fall through your floor or something else you don't want.

     

    sooo if object is little bit through floor than it'll go through floor physics won't bounce it back a little?

  10. watch all of this it's a good inspiration to make a good game play.

     

     

    I've been angry in just watching this and I'm many times when I try modern "AAA" games witch should be titles "FFF" games - Pure Garbadge.

     

     

    pure gameplay (left 1993 map is from Doom if i'm not wrong)

     

    it actually makes me think it's DooM 1 too

     

    well I think it's a secret map on DooM 1 if I'm correct and if my memory is still in good shape.

     

    DANG I'll have to adjust my memory cooling system looking at this.

    • Upvote 1
  11. Just lately I get a lot of missing letters when I type a post. I thought my keyboard needed changing but it only seems to happen on this forum. Anyone else had a problem?

     

    that's because you don't have spellchecker on this forum, ...

  12. I write everything with UpperCaseCharacters even structures like this:

     

    int MyInt = 5;
    
    // instead of:
    int myInt = 5;
    

     

    I also have a habbit of programming not knowing what am I programming but I'm exploring what I'm able to do and using my knowledge I did an infinity Labirinth where you need to find 50 correct following hallways, witch on harder difficulties is hard and on 3D Labirinth seems more or less impossible.

     

    there are also keys and breaches you must open to get through and to find keys you must search in area where you can easily get lost, ...

     

    oh where was I oh odd habbits, ...

     

    I have a habbit of creating my own tools and modifieing them and improving them countless of times.

     

    I also make as much statics as possible but I never exced more than 1% statics in my game in the end.

     

    Another odd habbit is when I don't know how to continue I completelly rewrite entire program from scratch I written but this time I know what I'm aiming for + I have experience with my own program.

     

     

    Does anyone take this for an odd behaviour?

    Also I'm young programmer and I started programming on 2013 and till now I've never written a bug.

    well Last month it seems my habbits have changed as I've writen bug after bug and had to debug them, ...

    I can't really recall what I'm doing differently and I'd like get on my old tracks.

    maybe I started writing to fast I don't know.

  13. A plugin system to the editor will do just fine. There is no need for LE to be open source. However, I feel with the Linux release this is going to be brought up more and more by the Linux users. They are almost like bullies wink.png

     

    I think we are more like bullies for please make an Editor for Linux.

    than please make it opensource.

     

    I've seen countless times perswasions for something to get on Linux.

    and i've never saw a perswasion on please make it open source.

    but I did saw counter arguments that includes suggestion for opensource. Till now I've never saw Perswasion for it.

     

    dang where is the spellchecker there are some words I never know how to write, ...

  14. And how much of this thriving translates to money in Josh's pocket because at the end of the day he needs to eat and there is a portion, if people like to admit it or not, of money that drives someone to do something.

     

    well that's a different story.

    Today as there's non good Opensource GameEngine he can get allot of money for little work.

     

    but if he opensource it and he is leading in knowledge and absorbing knowledge from others that did some things would or could even double his profit.

     

    BUT if Josh shows he's not that good than the rest of the community people would leave and donate their money elsewhere IF they get good engine enough for them selfs.

     

    so how much will he get does depend on him and comminty.

     

    They could, expect they want to make games using an engine not make an engine themselves smile.png

    you mean except?

     

    Well I don't want to write my OS either neighter does most of the Linux users but even so 1 new linux is published per month I think.

    It's about contribution I would contributre a bit while some others would contribute entire engine to world while reading this software and rewriting it in to totally different perspective.

     

     

    And look at the divorce rate and how big of a pain dating is smile.png. If it wasn't for the natural urge to do the nasty, then we wouldn't care about the selection. Programs aren't people so the comparison is vastly different anyway.

     

    you are probably right, ...

     

    I live in the same world you do where open source makes a fraction of the amount of money as closed source does. Perhaps you don't need money for some reason but I have 2 kids, a wife, myself, and 3 dogs to feed.

    Well there's only a fraction of open source in the world I think - not entierly sure about that.

    We - people do understand other people - devs do need to eat and live just like we need to.

    But we won't support garbage.

     

    The main point being there is intellectual property in source code that might just be giving Josh an advantage over his competitors to drive his business. He has every right to make money because of this and to protect it. If it's open source all that is thrown out the window because it will become impossible for him to fight all the people that would steal it as he's just 1 person.

    You are complettely right there.

    he's only 1 person and it would be most unlikely that there wouldn't be found 1 smarter than he is and change the engine in to better opensource one.

     

    BUT the community is what does mater and if Josh does help community build troubleshooting stuff and get good graphic stuff from opensource than he would gain win win scenario.

     

    His fear shouldn't be today's competetors because there are allmost non.

    if he's afraid to make it opensource his fear should be of future's competetors witch will apear.

     

    My strategy is to make an opensource game somehow I'll see how will I implement that in future.

  15. I know others were saying gr8 things about your project, ...

     

    All I can say gr8 job on graphics and so on, I think all you can do with this is sell to someone with knowledge on gameplay.

    I know it's not finished but creating a good game play has shown it's particulary hard to make today in modern world but it was easy to create back than.

     

    it was impossible to make gr8 graphics back than but all they were focusing on was gameplay.

     

    So either you sell what you did or spend at least 20X more on gameplay than you did on graphic design.

     

    I'm sorry to say this harsh words but since Unreal Tournament (99) there wasn't 1 game worth my money.

    I don't care much about graphics and I think around 50% people doesn't much but when you start playing if it's good game play mind get's used to graphics and you complettely forget it's good graphics.

     

    while today modern games all they can show is graphics and that's what mind is only focusing on entire game as there's no game play.

     

    seeing my project might sick in graphics but has kinda ok game play and it's getting better.

    • Upvote 1
  16. [/font][/color]

     

    That sounds horrible. People would be spending many hours learning an editor that will just die off in a month or so. Then they have to pick another with the fear that it'll die off eventually too. We already have to worry about this with the game engine itself, I don't want to worry about this with many editors for 1 game engine too. Why would you want that? From a consumer standpoint it's too much choice.

     

    http://en.wikipedia.org/wiki/The_Paradox_of_Choice

     

    actually no it wouldn't be a horrible idea.

    and sorry I ment GameEngine editors, ....

     

    in Linux you too have to get used to it to know your self around it.

    and if Linux isn't stable or people can't get used to it it'll just die.

     

    but if engine is sucessfull and made a good move than the engine will thrive forward.

     

    also people that get used to engine that dies in a month they don't need to switch they can still use it and make a fork of that editor and make it an improved one that could lead in to heaving the best engine in the world even if it's highly unlikelly.

     

    also look around you have so many woman and not even 1 is same witchone will you choose? I guess heaving many engines is same horrible idea as is the reality how many different people exist.

     

    If you still think that's a horrible idea than you are living in a hrrible world and I'm sorry that you must lieve among us.

  17. How about the risk of it taking sales away from the original creator? I know you aren't saying it should be free, but if it's open source it doesn't stop competitors from seeing how Josh maybe did something to better help their product out which could hurt Leadwerks. Seeing how code works and then adopting it is a pretty gray. Maybe after LE 5 is out Josh will make LE 2.x open source since it would be so old that it couldn't pose issues.

     

    Let's be honest.

    first of all if community did tell directly to the Unity team they simply ignored them.

     

    tell me if they aren't interested in the solutions on the plate why would they be interested in hard digging in code how does it work?

     

    I'd say open source would do a gr8 job, meabe create 1000 of new Game editors witch will die and thrive just like Linux.

     

    Also not to mention the benefit Josh would get from opensource as if he's interested in getting better code he could easily get it.

     

    just like Linux had many features before M$ took them for him self and people claiming it was M$ first, ...

     

    well Game Engine development would go even further that way in the world.

     

    Open source is the future.

  18. from the looks of it you are dealing with quaternion not rotation.

     

    I'm sorry I can't say anything in Leadwerks as I haven't tried it yet but in Unity 3D.

     

    we have Quaternion AND Rotation

     

    rotation is Vector3(x, y, z);

    Quaternion is Quaternion(x,y,z,w);

    I do not understand Quaternion my self but this 2 are totally different things.

     

    I suggest you try finding another method witch will have Vector3 Degrees and will work the way you want it to.

     

    in Unity 3D we would deal it like this:

     

    Transform ItemObject = transform;
    ItemObject.localEulerAngles = new Vector3(0,45,0);
    

  19. Ok firstly I came to this I was confuzed as I thought Editor was under Downloads section.

    Later I've figured out it's in Store Section.

     

    Than I've payed it after few conversations with the community here, I can say you can thank mostly Aggror and Evayr they kinda convinced me that customers are treated like kings here.

     

    So OK I've bought Preorder 3.1 - now what?

     

    - if I go to the store I see same thing again.

    - I got no email notification

    - I was searching the web and I saw there were some problems with Payment with PayPal

    http://www.leadwerks.com/werkspace/topic/8918-solved-payment-expired/page__hl__payment

    - I cannot find neighter Payment in review nor Payment completed

    - I also have my Paypal ballance decreased and there everything says Completed, ...

     

    also as said before in forums I know I won't be able to program in Leadwerks editor today and will have to wait till 3.1 is realeased but I'd like to know where to watch.

     

    can someone help me navigate through this forum correctly please?

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