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digman

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Blog Comments posted by digman

  1. The problem with rigify is the amount of bones it has after you generate the true rig from the meta rig. The WGT bones, you are advised to delete after generating the rig. Unity advises this course of action. Tearing apart a pre made complex rig can be done but seems like it would lead to headaches. Blender's rigging is not bad and I tried a few. Person opinion here, Rigify is great for regular animations for which is was created for.

  2. On the new collision detection. If you build your simple shapes or if you model is simple enough just duplicate that shape (object) including them in the model file and the shapes are named "Collision", they will become the collision object upon importing the FBX model. Correct?

     

    Lots of good stuff coming down the pipeline for Leadwerks, Thanks for the hard work you are doing.

  3. No problems in Ubuntu 12.04 64 bit so far... All is well in OZ...

    Like my other comment at the forum...

     

    Updater worked correctly.

    Then when I started to run a map, Leadwerks said I needed to update my map which was done through the Project Manager... I just updated "MyGame" and two files were updated.

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