Now the Linux target is underway, what about other platforms? We have released apps on iOS, Android and WP8 and so far WP8 has had more than double the downloads of the other platforms. Would you consider a DirectX renderer in the near future for WP8?
My level is a GTA style city and I have pre-built road/pavement models, it would take some time to re-build and texture in CSG, Is it possible to project the shadow onto a plane under the character that I could then align with my level geometry.
Hi, do the new shadow maps only work on CSG? the same as the lightmapping? I can't get them to work on my models, this is a shame as I have allot of pre-modeled pieces for a level and it would take ages to try and re-create it all in CSG.
So imported models will be able to cast a lightmap onto CSG but not onto other imported static models? Im looking to build a city out of a set of building/road models, would be nice if they could be lightmapped using a directional light as the sun.
Hi, it looks great I pressume your C# control is working with the new headers?, I am trying to write an editor for my project in C# how did you do the grid lines?
Thanks.
Hi, I tried the new dll and get this error?
Light sun = new Light.Directional();
sun.Rotation = 45;
sun.Rotation.Y = 120;
sun.ShadowmapSize = 2048;
sun.ShadowMode = ShadowMode.Color;
PInvokeStackImbalance was detected
Message: A call to PInvoke function 'Leadwerks!Leadwerks.Core::EntityShadowMode' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature.
Thanks, I have been using this tutorial as a reference, and had a look a the LUA code for the diretional light in the editor and there is a SHADOW_COLOR mode with a value of 8, I dont think this in in the C# dll.
Tutorial
Sorry, another question! I can't figure out how to use Framework.Layer to create the emitter in the transparency world? and then switch back to the main world?