I never understood what does this thing do in the first place. Maybe it's the first parameter of SetInput?
https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_SetInput
Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer.
Features:
Bunny hopping and wall jumping
3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched
2 types of enemies: mele and archers
Steam leaderboards
Painkiller OST a.k.a. "The best music in games" by Mech
Ultra App Kit will be released first, this month. I got about half the documentation written for the new engine during that process. I think releasing the engine SDK this summer is possible.
If we are talking about doing anything like Blender, I would LOVE to see the G hotkey like in Blender. Using gizmos is such a pain and a waste of time, I'm going crazy using any other 3D software just because of this.
Some people like t have video tutorials for absolutely anything. Plus you can show results of your code and give explanations better than in text.
Personally, whenever I buy any framework, I hope to see beginner tutorials on youtube in addition to documentation.
Yes, you would need to use regular rigid body for characters instead of character controller. But then you run into different laggy behaviors with movement. Really unfortunate but current character controller is very limiting.