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Genebris

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About Genebris

  • Rank
    Advanced Member
  • Birthday 12/10/1995

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  • Gender
    Male
  • Location
    Moscow, Russia
  • Interests
    Games, modding games and developing games

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  1. Go to Properties -> BETAS on Steam. You can select old version there.
  2. Hi. You don't need to give any credits for any official content. You can do whatever type of game you want, but your biggest concern will be performance. I would recommend you to make sure performance is good enough for you in advance. There are no tools for 3D text but you can easily do it in Blender.
  3. Devil Daggers but with 1000 animated enemies on the screen https://store.steampowered.com/app/422970/Devil_Daggers/
  4. Genebris

    Anesthetic

    Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer. Features: Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech
  5. Genebris

    Anesthetic

    Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer. Features: Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech View full game
  6. This seems like the perfect system to me. You can use just one script like before, you can automatically "combine" many scripts and still use them without knowing how they are called and you can separate functions into different tables if you want that. Lua is so good.
  7. You are asking if you should run complicated code every frame or every minute? I think it doesn't mater. If your game runs at 100 FPS most of the time but drops to 30 every minute it's just as bad as constant 30 FPS. Unless you do your calculations on loading screens, of course.
  8. I like packing roughness into alpha channel of albedo. Then I can have just a grayscale metal map. And sometimes you don't even need a metal map so you end up with just two textures: AlbedoRoughness and Normal.
  9. That looks really great. But I worry that CPU performance wasn't ever a bottleneck for me in Leadwerks, it was always GPU. So I'm not sure how helpful it is to move other tasks from CPU to GPU.
  10. So you can't update bone position after the animation? How can you make a character look at the player?
  11. You need to simulate smoke in Blender or somewhere else and render it into a sprite sheet.
  12. How many bones does it have? That's probably very expensive, animated models have a big performance impact in Leadwerks.
  13. Everything you mentioned will be very easy to make with Leadwerks especially if you use Lua. CPU performance won't be a problem, but GPU performance will. Billboard enemies will make it much easier.
  14. This is for workshop assets not for games. And you can't sell games on Game Launcher.
  15. Yes, this is correct. There is a modifier for this in Blender that does exactly this automatically, don't know about your software. Also you can probably make all edges smooth and bake normals from high poly mesh to get more realistically sharp edges.
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