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Genebris

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About Genebris

  • Rank
    Advanced Member
  • Birthday 12/10/1995

Profile Information

  • Gender
    Male
  • Location
    Moscow, Russia
  • Interests
    Games, modding games and developing games

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  1. Steam doesn't check anything unless you want to as far as I know. Even if it did, I'm sure there would be a way to hack in after the check.
  2. Genebris

    Voxel Code

    Yeah, I'm not buying a new video card for this dark area 🙃
  3. Genebris

    Voxel Code

    Yeah, the vegetation system is actually amazing. Even comparing to the "other engine". The most popular one. Yours is so much better. Sad to see voxel lighting go. I had really high hopes for this. I guess raytracing will be super expensive and nobody is going to use it.
  4. You can have your model as a child object, raycast down to find ground point and move your model there. You can even try doing this for each feet individually.
  5. Root motion is better because it's more realistic, immersive and looks more polished. Those are my thoughts 🙃 I'm pretty sure you can still control the speed with root motion: you just change the animation speed.
  6. Yes, they are considered walkable areas for AI. But you can't edit them directly, you have to press "Build navmesh" button. See navmesh generation section: https://www.leadwerks.com/learn?page=Tutorials_Games_First-Person-Shooter_AI-Pathfinding-and-Events If you have these flying pieces, then you have colliders that set as nav obstacle under them.
  7. Can't tell without the script. I think this can happen when you have infinite loop.
  8. Go to Properties -> BETAS on Steam. You can select old version there.
  9. Hi. You don't need to give any credits for any official content. You can do whatever type of game you want, but your biggest concern will be performance. I would recommend you to make sure performance is good enough for you in advance. There are no tools for 3D text but you can easily do it in Blender.
  10. Devil Daggers but with 1000 animated enemies on the screen https://store.steampowered.com/app/422970/Devil_Daggers/
  11. Genebris

    Anesthetic

    Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer. Features: Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech
  12. Genebris

    Anesthetic

    Very fast and difficult arena FPS where the goal is to kill as many enemies as you can until you are dead. Collect ammo and health pickups to stay alive longer. Features: Bunny hopping and wall jumping 3 weapons: Anesthetic. Shotgun and Firework. Firework's rocket inherits a percentage of your speed when launched 2 types of enemies: mele and archers Steam leaderboards Painkiller OST a.k.a. "The best music in games" by Mech View full game
  13. This seems like the perfect system to me. You can use just one script like before, you can automatically "combine" many scripts and still use them without knowing how they are called and you can separate functions into different tables if you want that. Lua is so good.
  14. You are asking if you should run complicated code every frame or every minute? I think it doesn't mater. If your game runs at 100 FPS most of the time but drops to 30 every minute it's just as bad as constant 30 FPS. Unless you do your calculations on loading screens, of course.
  15. I like packing roughness into alpha channel of albedo. Then I can have just a grayscale metal map. And sometimes you don't even need a metal map so you end up with just two textures: AlbedoRoughness and Normal.
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