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brndx

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About brndx

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    1. Josh

      Josh

      I'm very proud of you. I think in time you will benefit greatly from this experience.

    2. Thirsty Panther

      Thirsty Panther

      Brutally honest review of your experience of making your first game. I know it seems like you have invested a lot of time into this game and received little ( money / fame) in return. The fact is you learn a lot as you go along. You mention that you did the voices for the game. I assume you also did some modelling, some art work and the programming. All these take time to learn to do well. This knowledge you still have and can be used in your next project.

       Some very famous people were unsuccessful at their first attempts. One person who didn't speak until he was 4 years old, failed his entrance  exam into poly tech and took a job as an insurance salesman to make ends meet. His name- Albert Einstein.

      So chin up, dust yourself off and on with your next project.

  1. The final updated release of the best Leadwerks game with countless bug fixes, new optimization & polish as well as many extra features. 

    https://store.steampowered.com/app/952140/Surrogate/

    https://quiet-storm.itch.io/surrogate

  2. brndx

    Unhandled Exceptions?

    Lua. I'm also compiling it with the large address aware linker option. Strangely enough on a Liquidsky PC with 6GB of ram the game uses less ram and doesn't crash at all. When releasing the map the ram usage drops to 210mb consistently while on my laptop with 8GB ram the usage will first drop to 290mb and rise to about 700mb before plateauing. So when it gets to 700mb once it loads the map the ram usage is 1.2GB. On the Liquidsky PC the ram usage never exceeds 550mb.
  3. brndx

    Unhandled Exceptions?

    I'm aware the files will be needed in order to reproduce the problem but since they are quite large (~5GB) I wanted to first see if anyone else has come across crashes like this: Unhandled Exception at 0x00401DB1 : Fatal program exit requested I've attempted to debug the problem myself but as you'd expect with such little information it has been quite difficult. These crashes generally occur after about 10 - 15 minutes of play time either at the start or middle of a map.
  4. brndx

    GetName entity???

    if tostring(self.entity:GetKeyValue("name")) == "Suspension0" then
  5. Enshrouded World: Home Truths v1.1.3 is available with the following changes: 

    * Revised script
    * New voice cast
    * Multiple vehicles
    * Upgrade system
    * New enemy types
    * HUD indicator messages / hints
    * Optimization
    * Hovercraft mouse look controls fixed
    * Shader issues with Nvidia cards fixed
    * Vehicle handling fixed
    * Subtle changes that improve the general experience

    This will be the last major update I'll be bringing to the game as I've already spent far too much time with it.

    1. Josh

      Josh

      Great work.

  6. brndx

    RAM Usage Spike

    The review was not written because of some knee jerk response rather it was the result of my four years of experience with the engine and the disappointment from players regarding the lack of certain common features such as pausing a game when focus on the game window is lost.
  7. brndx

    RAM Usage Spike

    It turns out this also occurs if models or textures are loaded from an archive file and if the method is called in the start function.
  8. brndx

    RAM Usage Spike

    It's discrete (FirePro M6000).
  9. brndx

    RAM Usage Spike

    I discovered that if the SetTerrainQuality method is called outside of the app start function or if sound files are placed in an archive when loading a new map the ram usage will increase to more than double its usual amount before terminating with a "failed to set shadowmap texture" or "gl_framebuffer_incomplete_attachment" so I've had to remove the terrain option from my settings and keep the sound files unprotected making them accessible to anyone.
  10. Some DLC was recently released for Enshrouded World: Home Truths showcasing all the cut content from the game (http://store.steampowered.com/app/822480/Enshrouded_World_Home_Truths_Deleted_Scenes/). It's interesting to see just how much work was cut from the final product and how the project has changed over the years. For example during the first 15 months the game was played from a first not third person perspective.

    1. Josh

      Josh

      Steam failed to install (invalid app configuration)

    2. brndx

      brndx

      I think the problem is Steam is attempting to install the DLC while the main game is not installed.

    3. Josh

      Josh

      Let me try. I don't have it installed on my Brix machine right now...

  11. brndx

    Theora Playback Library

    Unfortunately the LETheora.dll file was created for Leadwerks 2 some eight years ago so I doubt the source code is still around to build the necessary file.
  12. Enshrouded World: Home Truths is finally released properly a mere 4 years after starting development.

  13. brndx

    Theora Playback Library

    When loading the LETheora.dll I receive an "Invalid ELF header" error so I'm guessing I need the shared object version of the LETheora library or another way to play videos in the engine for Linux. Is there another way to have the dll work without somehow accessing the source code and recompiling it to build a shared object?
  14. I've finally managed to reduce the loading times of my game from a ridiculous 67 seconds to a suitable 11 seconds thanks to deferred texture loading, caching common assets and keeping assets out of archive files.

    1. martyj

      martyj

      Does the game look terrible with deferred texture loading initially?

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