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About Slastraf

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    3D modeling (Blender), Level Design, Animating

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  1. you would need to put the mouse back, maybe use Math Lerp function for that.
  2. So you are only setting the y rotation of lets say your character controller. Why would you not just rotate it based on direction vector and make it really small ? local rotVec = window:GetMousePosition()x-(window:GetWidth*0.5) local lookSpeedMultiplier = 0.01 self.entity:GetRotation(0, self.entity.rotation.y + (rotVec * lookSpeedMultiplier), 0) I just wrote the code in here so there might be errors but it may work. Also always make *0.5 instead of /2 because the compiler could not detect that /2 is more difficult to calculate than *0.5
  3. Sorry I will not work on this project until there are specifications on what I need to do
  4. Well I already find it a little comedic that my comment criticizing LE game engine got removed so I cannot partake in this discussion. Honestly its kind of sad.
  5. it is about the principle, if you deny realism then anyone can say what they want. Even to lift themselves from the ground while closing their eyes. (yes a 1984 reference)
  6. yes we do know and for my part I am just too tired to discuss but read this : https://www.quora.com/What-is-the-flat-Earth-theory it is written not by a "government" but by an individual.
  7. Slastraf


  8. counter example would be if you have a foggy horror game, you would want them to fade in. Or have them render "behind" the smoke already if your method was applied (but have worse performance). Would be cool to have a small setting for that then.
  9. I also am on holidays right now, and no work pc. I wanted to make a new levels layout in the game design document sonn.
  10. I am editing this one right now: https://docs.google.com/document/d/1RvcqzC7dH-OZmnvbjUikUikd-Xl3phgliauHPPeAc5I/edit (yep its an other one) I can already edit the new one ? Can someone confirm ?
  11. I treid to format it and its not good but it is outdated anyway
  12. I already have the editing rights. It is very badly formatted up to the point where nothing is readable, after about half of the doc. Anyway I added my pepper to the story and also made a new name. I think its a really good story and can be told in game form to any extent (short game or not).
  13. Ah, there is a capital letter in the other link. If you go to search in the api reference then drawLine comes up but that link doesnt work
  14. https://www.leadwerks.com/learn?page=API-Reference_Object_Context_Drawline
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