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Paul Thomas

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About Paul Thomas

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    Advanced Member
  • Birthday 05/26/1982

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  1. You're welcome man. I'm glad I was able to help.
  2. I am interested in trying this with my DK2. Anyone tried with the latest build and Oculus version/drivers/etc? Thanks
  3. I voted on an RTS because it can give everyone plenty of features and would consume less time than a full RPG. I would have said vehicles because they don't exist yet, but I was thinking that a game template for vehicles wouldn't be as important as documentation and an example vehicle for a newly releasing feature. Learn the vehicle instead of the template or the game. My second vote would be RPG if you have the time and resources.
  4. Everyone have a shot or beer for my birthday for me! If you can't afford one PM me, lol

  5. @Josh: Indie not showing as sale, only DLC. Do I need both Indie and Standard for C/LUA? Thanks.

    1. Josh


      Indie is Lua, Standard adds C++.

    2. DatSexyGrid


      Totally worth getting standard now when it's on sale:)

    3. Skrakle


      Definitely worth upgrading!

  6. Happy Thanksgiving to those who celebrate it

  7. Thanks Pixel Yeah, I guess it keeps things interesting, lol.
  8. I figured I would finally write up an update. The plan was to juggle between my main project, which has been in development for three years now, and this Leadwerks project I had started. The idea was simply for the fun and experimentation of game development and programming. Which is great, was going great, as Leadwerks automatically gives that overall creative freedom; designing/programming everything from the ground up if you so desire. That is after all one of the reasons we all love LE. A couple weeks or so after my last blog here at LE my main project hit a milestone that put us into closed beta stage. A very exciting time, especially for a large project you've been working on for years, and the first time you gather valuable input from people that are new to the game as our view of it all starts to get stale. Their input leads to additional tasks which gain utmost importance, especially things accidentally overlooked, which are usually user friendly aspects of the game (easily accidentally overlooked by developers). This all would be the first curve of the curve ball for the LE project. I was then introduced to another curve of the curve ball; Hurricane Sandy. My area didn't get hit as bad as other area's, but we indeed had taken a beating with 60 to 80 miles per hour winds. The situation is escalated when, like myself, you're surrounded by tree's, or like me your house is right next to a forest. Perfect ammunition for a hurricane with a dose of some bad luck. Needless to say that curve ball had some interesting twists. Beyond damages caused I ran into other interesting circumstances such as flat tires most likely caused by driving over debris when heading out for building materials. Among it all I also lost my only PC which I use for game development, but at least I thankfully have my work on several backup mediums. My situations don't even come close in comparison to the people in New York and New Jersey, who got the real raw end of the deal, so I have no need to complain, and I haven't. I don't know how to end this blog. I, of course, plan to get my PC back into working order, but home repairs and bills come first. Once I have everything back in order I will continue where I left off. My main project comes first though and already had a list of tasks before which have only increased as expected. I'm definitely extremely anxious to get back to it all. I'm also tired of using my droid razor for everything. Thanks for reading and a huge thanks to my friends for all of their help.
  9. Great work as always, Ken. Don't worry about long blogs man, I enjoy reading them, and I'm sure others do as well. It's actually one of a handful of reasons I keep an eye out on the blogs page. I personally also keep a clear separation of definition between path-finding and AI. I guess it's just personal taste. Just as I don't consider the actual movement of an object as part of path-finding or AI, leaving AI simply to the definition of behavior and decisions; which also work together. All-in-all you have the results you were looking for, which look flawless, and done at a quick pace. Kudos, man. I look forward to more game-play mechanics you create and the blogs to follow, including long one's (or "blooks" lol).
  10. I highly recommend Macklebee and Marley's Ghost for closed beta invite. I believe everyone, especially the veterans here, would agree and know exactly why they deserve the invite. Congratulations on moving to closed beta milestone, Josh. EDIT: Throw Pixel Perfect into that list too.
  11. Great work and progress, Ken. Those thoughts are the same we all have to battle, just keep moving forward bud.
  12. I'm in the same boat as Naughty Alien. Purchasing to support Josh but I have no actual use for LE3D at the moment.
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