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Ywa

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Everything posted by Ywa

  1. I tested it with a HD4850 and HD4870 with latest drivers. I'll ask a few others about the latest series (HD5xxx). And the problem is just that application terminate/close crash (and it only happens with the Delphi and Lazarus editions). Everything else works fine. Here's the source code: http://www.xoti.net/stuff/uploads/MelonSurvivalLazarusSRC_1f7d.rar Engine.log seems to stay at 0 kb all the time. So I basically have no log. Edit: Also happens on AMD/ATi HD5850 mobility card.
  2. Bump (sorry for not replying Wchris). I tried it with Lazarus now. And managed to get your example code compile. However, it still gives a crash when I close the application. But it only happens on machines with ATi cards Works fine on nVidia machines. Here're the files I send to the testers: http://www.xoti.net/stuff/uploads/MelonSurvivalLazarus_234e.rar Sourcecode is basically your example from the downloads section.
  3. Since the last couple of versions Fraps supports high-definition/raw screen recording too (so no more only game recording). I'm not 100% sure though.
  4. When I asked him about undo & redo @ Twitter (Click) he replied with: 2.4 didn't change anything though.
  5. Josh, if you plan to adding such things. Wouldn't it be better if you automated the PayPal progress? Especially on models I don't like to wait before using them. Anyways, nice.
  6. Ywa

    Forum bugs

    The timestamp bug is really annoying yes.
  7. It's just an idea, but you might want to buy a license first and then see how easy it is to code with Leadwerks and that the wiki & tutorials provide a lot of information. Plus the community helps if you ask a question.
  8. Having the Steamworks code doesn't mean you're allowed to use it. For example, you can already add it into your own code. But it won't work unless Valve gives you a developer account @ Steam.
  9. You need to regenerate it from a FBX/obj file. Simply deleting it won't work.
  10. First thing I guess. Here's a screenshot of it in the model viewer: Click
  11. Hi everyone, I'm trying to export a model from 3dsmax to LE using the (unofficial) exporter. This model uses a tiled texture to repeat it multiple times onto the model. It looks fine in 3DS. But it just places it as 1 texture per face/side in LE (both editor & model viewer). How can I fix this? Thanks. - Ywa
  12. Well, managed to get it working with the monstertruck wheels. Also, wheels never interfere with the chassis apparently. Thanks.
  13. Tried to create my own wheels to make sure the phy files are correct. But they have a wrong rotation (even if I rotate them again in 3dsmax) (screenshot). LE lacks some serious tutorials and modelling source files (for example, I wish we had the original max/fbx/3ds file of the monstertruck + wheels).
  14. Hm thanks. Will look into it.
  15. Hi, I was wondering how exporting of vehicles goes. I tried to make a simple vehicle (as you can see) and put the monstertruck wheels on it (using a copied script). However, the vehicle goes through the terrain/floor (screenshot). Is it because my phy file doesn't take care of the wheels (screenshot), like the other ones seem to do? In short: Anyone got a few tips for making a vehicle work in LE? Thanks. - Ywa
  16. Hi everyone, Apparently the monster-truck just keeps hanging in the air with both own code and in the editor. While the viperscout works fine. I tried to compare their Lua code and other settings. But I wasn't able to find anything. So does anyone got an idea why the monster-truck simply don't work? Thanks in advance. - Ywa
  17. Yeah I noticed afterwards. It's a shame there's no script example with the monstertruck then. Since I can't get that one work with the other scripts. It keeps hanging in the air (broken phy file?).
  18. Hi everyone, When I try to load the driver-script (through a require function) from Engine.exe (with an editted start.lua to load a scene and such) I get the following runtime error: Unhandled Exception:Zip data error It seems it's caused by loading materials from the PAK file. Is it protected or some sort, or can it be fixed? Code it gives the error on: chassis=LoadModel("abstract::vehicle_viperscout.gmf") Thanks in advance! - Ywa
  19. Topic title says it all basically. Would it be possible to add a right mouse button menu-item on a tab, which closes all other tabs? Thanks! - Ywa
  20. Wchris, I tried to use the GetEntityKey function in Delphi, but it gives an A/V in engine.dll. GetEntityKey uses a AnsiString with assignation. So I guess that doesn't fix it. Got any other ideas? Edit: Got a work-around. Simply use PAnsiChar without a default value assigned to it. Kinda sucks, but it works.
  21. Not 100% sure but I read somewhere it was for PSN. Anyways, really can't wait to play something that's made with LE.
  22. Well, mine is in H:\Leadwerks Engine SDK (can't move it to C:\ ). I copied some of the directories to the SimpleFWExample folder. And it runs fine. But when I shutdown I get a lot Access Violations in the console. So it's a bit different. Yes I know it's not the latest driver. But it's seems it's more a Delphi problem since other LE templates (C++ for example) work fine.
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