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Ywa

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Everything posted by Ywa

  1. What is it? A small minigame I worked on a while ago. Published it at some other website, but I never bothered to do so here. Technical specs Coded in Delphi (Object Pascal) Custom libraries in C++ (FreeType text etc.) Minigame itself was coded in a day. The framework/base code was already available at that time and is part of months of work (and can do far more than shown here). Requirements to play Decent videocard ( NVidia Shader Model 3.0 GPU or ATI/AMD Shader Model 4.0 graphics card (NVidia GEForce 6600, ATI Radeon 3000) ). OpenAL and MSVC++ redist need to be installed. Both of these packages are included in the extra folder! (install them if you have startup errors). Download Version 0.1.0.0 (28th August 2011) Post scores!
  2. You might want to check some Mediawiki plugins that are made to prevent spam (captcha codes etc.).
  3. Adding 3D gives me a feeling that it's a basic 3D engine, like in the old days. It could be worse too, though.
  4. Or just use Leadwerks3 as a product name? If you get Leadwerks3D, it would imply that Leadwerks2 is 2D (sort-of)
  5. Is this reverse engineered or do you have access to the Leadwerks sourcecode?
  6. Ywa

    Dat Cave

    Tried to make new screenshots. But Fraps somehow makes them look a bit strange. For example: http://bbq.to/BMini_2011-07-17_12-10-34-37_8de8.png Ingame it looks more smooth.
  7. Ywa

    Dat Cave

    Well I didn't model it myself. One of the artists did. And yes, it's all 3dsmax work. I tried it on 4 screens with default settings, and they were all fine here. Yes, quite dark. But everything was still easy to see. -- Alright alright. I'll make a couple new screenshots with more brightness.
  8. Ywa

    Dat Cave

    Well, that would be possible yeah. We had something different in our minds though. More like a Uncharted/Tomb Raider game, but more aimed at (physics) puzzles.
  9. Ywa

    Dat Cave

    I know it's a problem on my side (needed to add up some brightness on the screens), but I couldn't be bothered to make new screenshots. Edit Here's a screenshot of the 3dsmax viewport renders.
  10. Ywa

    Dat Cave

    And as promised, here's the download: http://www.leadwerks.com/werkspace/files/file/233-dat-cave-mine/
  11. File Name: Dat Cave (mine) File Submitter: Ywa File Submitted: 16 Jul 2011 File Updated: 17 Jul 2011 File Category: Models Triangles: 7900 LOD Versions: No Dat Cave, a small mine map/model. We did a few tests with it, and we don't really need it anymore. If you can't view the screenshots: Change the contrast/brightness levels of your screen/monitor. ---- Modelled & Textured by: Harry ( http://harrysite.net/work/index.php?x=browse ) Designed for: Limetric ( http://www.limetric.com ) Textures partly copyrighted by CGTextures Click here to download this file
  12. Could you re-upload the latest version? I'm very interested in this.
  13. Ywa

    Dat Cave

    Old thread was deleted with the backup loss thing. So I'm reposting it. This model will be available as free download in few days. You might need to increase contrast/brightness levels of your screen/monitor. Sorry about that. http://www.xoti.net/uploads/Screen1_cbc1.png http://www.xoti.net/uploads/Screen2_e6f5.png http://www.xoti.net/uploads/Screen3_9a03.png http://www.xoti.net/uploads/Screen4_33a7.png http://www.xoti.net/uploads/Screen5_4bca.png
  14. Ywa

    Implementation Details

    Glad to hear all this. Hopefully it'll turn out as good as you think it will. Also, your avatar makes me smile everytime I see it.
  15. Very late bump. I'm still wondering why there isn't a proper phy file distributed with Leadwerks. Even though I don't necessarily need it at this moment.
  16. How can I make a model with only the animations in it? Or would that be that it contains the rigid + animations. And the normal model has both (actual) model + rigid. Right?
  17. Hi everyone, I'm planning on adding quite a lot animations to a few models in my project. Normally you would bake them in with your 3D model and rig. However, because I have around 200 animations. And I don't want to have all of those in my model. So what are my possibilities? Is it useful to write an own file format + animate bones/children-objects in a model with own code? Or are there better solutions? Thanks. - Ywa
  18. I will give it a try when I'm back home @ Lumooja. I wasn't using the editor so that's why I didn't come across that solution. Thanks.
  19. But that doesn't give me a physics file. I believe the GMF to PHY tool got lost in the forums 'reset'.
  20. Hi everyone, I'm having issues when I try to export this simple 3DW file to Leadwerks. ( http://bbqfiles.com/u/bowling_972f.3dw ) I've tried several ways and I get hidden models, not working physics models etc. etc. I even tried to use UU3D. So what's the proper way to export a 3DW model/scene like the one I linked to, to Leadwerks? Thanks in advance. - Ywa
  21. This is very interesting. Can't wait to see more.
  22. Ywa

    Death Statue WIP01

    Fair enough. I would like to see a blog/forum post with more details about the concept art etc. though.
  23. Ywa

    Death Statue WIP01

    I see we have different opinions. Which is good.
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