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3 NeutralAbout lionrouge
- Birthday 08/05/1990
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Russia
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AMD has released a new 15.3 Catalyst beta driver with a fix for this issue. http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
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Hi, everyone ! I'm sure some ideas of great games come to you sometimes and they are so numerous that you just can't implement them all )) Let's share them ! Maybe it can inspire other fellow developers or they will even make it real ! ********************************************************************************** Today i played a game while sleeping. It was like a reversed safari - animals hunted us. We were a team of 3 people running in a huge jungle forest. And then a horde of all kinds of animals appeared - they all were riding 3 gigantic elephants (elephants were evil too -
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Paraphrasing the famous statement about Linux distributions: If you learn Unity you know Unity, if you learn Leadwerks you know how to make games. And it's price ! It's what any indie developer can afford.
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I like Leadwerks Engine very much because it gives you a chance to create the entire game in Lua. It's a marvelous language: fast, flexible and powerful. A good choice for beginners in programming and speed boost for the skillful ones.
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In-Depth tutorials for Lua scripting in leadwerks ?
lionrouge replied to seifeldin's topic in General Discussion
As for me i just bought "Programming in Lua" by Roberto Ierusalimschy - the creator of Lua language. -
Thank you, Rick, looks like a decision. I will try it and report.
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Hi ! What if i want to animate a complex model? A dragon for example. And i want to be able to activate head animations (look down or turn) and body animations (fly, run, etc.) separately. How can i do it? As i understand it's not Leadwerks problem. Every frame of animation describes position of every face. Is there a way to describe relative displacement of faces(bones)? Not for entire model? Anyway i don't think Leadwerks supports it.