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lionrouge

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Everything posted by lionrouge

  1. AMD's latest beta driver (Catalyst 15.3) has a fix inside. http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
  2. AMD has released a new 15.3 Catalyst beta driver with a fix for this issue. http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
  3. Hi, everyone ! I'm sure some ideas of great games come to you sometimes and they are so numerous that you just can't implement them all )) Let's share them ! Maybe it can inspire other fellow developers or they will even make it real ! ********************************************************************************** Today i played a game while sleeping. It was like a reversed safari - animals hunted us. We were a team of 3 people running in a huge jungle forest. And then a horde of all kinds of animals appeared - they all were riding 3 gigantic elephants (elephants were evil too -
  4. Paraphrasing the famous statement about Linux distributions: If you learn Unity you know Unity, if you learn Leadwerks you know how to make games. And it's price ! It's what any indie developer can afford.
  5. I like Leadwerks Engine very much because it gives you a chance to create the entire game in Lua. It's a marvelous language: fast, flexible and powerful. A good choice for beginners in programming and speed boost for the skillful ones.
  6. As for me i just bought "Programming in Lua" by Roberto Ierusalimschy - the creator of Lua language.
  7. Thank you, Rick, looks like a decision. I will try it and report.
  8. Hi ! What if i want to animate a complex model? A dragon for example. And i want to be able to activate head animations (look down or turn) and body animations (fly, run, etc.) separately. How can i do it? As i understand it's not Leadwerks problem. Every frame of animation describes position of every face. Is there a way to describe relative displacement of faces(bones)? Not for entire model? Anyway i don't think Leadwerks supports it.
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