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Posts posted by lionrouge
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AMD has released a new 15.3 Catalyst beta driver with a fix for this issue.
http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx
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Hi, everyone !
I'm sure some ideas of great games come to you sometimes and they are so numerous that you just can't implement them all )) Let's share them ! Maybe it can inspire other fellow developers or they will even make it real !
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Today i played a game while sleeping. It was like a reversed safari - animals hunted us. We were a team of 3 people running in a huge jungle forest. And then a horde of all kinds of animals appeared - they all were riding 3 gigantic elephants (elephants were evil too - with fangs etc. - more like Tolkien's oliphaunts). When they came close they jumped off the elephants and started seeking us. We were to run away, to hide, to kill them quickly and silently. An atmosphere of adrenaline, rush and fear is applied.
BTW: i think it's a good idea to present some kind of games as nightmares so that they will be stories inside stories - when you press ESC to go to menu your hero opens his eyes, change his position in bed and then goes on watching the dream. Or even goes to kitchen to drink some water.
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Paraphrasing the famous statement about Linux distributions:
If you learn Unity you know Unity, if you learn Leadwerks you know how to make games.
And it's price ! It's what any indie developer can afford.
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I like Leadwerks Engine very much because it gives you a chance to create the entire game in Lua. It's a marvelous language: fast, flexible and powerful. A good choice for beginners in programming and speed boost for the skillful ones.
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As for me i just bought "Programming in Lua" by Roberto Ierusalimschy - the creator of Lua language.
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Thank you, Rick, looks like a decision. I will try it and report.
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Hi !
What if i want to animate a complex model? A dragon for example. And i want to be able to activate head animations (look down or turn) and body animations (fly, run, etc.) separately. How can i do it?
As i understand it's not Leadwerks problem. Every frame of animation describes position of every face. Is there a way to describe relative displacement of faces(bones)? Not for entire model? Anyway i don't think Leadwerks supports it.
AMD Driver 14.9 - Fix for "Error r6025: Pure Virtual Function Call"
in General Discussion
Posted
AMD's latest beta driver (Catalyst 15.3) has a fix inside.
http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx