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lionrouge

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Posts posted by lionrouge

  1. Hi, everyone !

     

    I'm sure some ideas of great games come to you sometimes and they are so numerous that you just can't implement them all )) Let's share them ! Maybe it can inspire other fellow developers or they will even make it real !

     

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    Today i played a game while sleeping. It was like a reversed safari - animals hunted us. We were a team of 3 people running in a huge jungle forest. And then a horde of all kinds of animals appeared - they all were riding 3 gigantic elephants (elephants were evil too - with fangs etc. - more like Tolkien's oliphaunts). When they came close they jumped off the elephants and started seeking us. We were to run away, to hide, to kill them quickly and silently. An atmosphere of adrenaline, rush and fear is applied.

     

    BTW: i think it's a good idea to present some kind of games as nightmares so that they will be stories inside stories - when you press ESC to go to menu your hero opens his eyes, change his position in bed and then goes on watching the dream. Or even goes to kitchen to drink some water.

  2. Hi !

     

    What if i want to animate a complex model? A dragon for example. And i want to be able to activate head animations (look down or turn) and body animations (fly, run, etc.) separately. How can i do it?

     

    As i understand it's not Leadwerks problem. Every frame of animation describes position of every face. Is there a way to describe relative displacement of faces(bones)? Not for entire model? Anyway i don't think Leadwerks supports it.

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