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Jazz

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About Jazz

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  • Birthday May 25

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  1. Jazz

    Little Dagon

    Couple of new screenshots. The above are a couple years old.
  2. Jazz

    Little Dagon

    Little Dagon the dragon must collect all the gems to power the portal to enter the next level. Run into or shoot chests to smash 'em! Glide from one place to another! Shoot fireballs from your mouth! W,S,A,D and mouse to move Left mouse click to fire Space - jump Glide - space while in the air - Space while gliding to drop Left Shift - run FPS display toggle - F11 Vsync toggle - V Mute toggle - M Escape - menu on/off (titlescreen too) Made for the Summer Games Tournament 2016. Nov 24/2018 - A few things added/removed/changed since the tournament release - File size 86MB smaller Some models, textures, animations, and SFX made by myself Models: some buildings, well, and enemies by Arteria 3D Titlescreen music: Chan Redfield - This Is It Level 1a music: Chan Redfield - Big Hit Track Level 1b music: Venom - Arteria 3D Level 2 music: Chan Redfield - Better Than Ever Level 3 music: A Heroes Charge - Arteria 3D Level 4 music: In Between Worlds - Arteria 3D
  3. Jazz

    Little Dagon

    Little Dagon the dragon must collect all the gems to power the portal to enter the next level. Run into or shoot chests to smash 'em! Glide from one place to another! Shoot fireballs from your mouth! W,S,A,D and mouse to move Left mouse click to fire Space - jump Glide - space while in the air - Space while gliding to drop Left Shift - run FPS display toggle - F11 Vsync toggle - V Mute toggle - M Escape - menu on/off (titlescreen too) Made for the Summer Games Tournament 2016. Nov 24/2018 - A few things added/removed/changed since the tournament release - File size 86MB smaller Some models, textures, animations, and SFX made by myself Models: some buildings, well, and enemies by Arteria 3D Titlescreen music: Chan Redfield - This Is It Level 1a music: Chan Redfield - Big Hit Track Level 1b music: Venom - Arteria 3D Level 2 music: Chan Redfield - Better Than Ever Level 3 music: A Heroes Charge - Arteria 3D Level 4 music: In Between Worlds - Arteria 3D View full game
  4. As a quick test I scaled it up by 1000% and collapsed it.
  5. Did you try Tools>collapse in the model editor?
  6. Jazz

    Numbers not showing up on screen?

    Drawtext is bugged when used with the built in GUI. Looks like a gui redraw issue. The following shows the problem. Hit escape for menu, then click outside the buttons. import("Scripts/Menu.lua") window = Window:Create("example",0,0,800,600) context = Context:Create(window) world = World:Create() light = DirectionalLight:Create() light:SetRotation(45,45,0) camera = Camera:Create() camera:SetPosition(0,0,-3) counter = 1400 toggle = 0 myfont = Font:Load("Fonts/arial.ttf", 16) context:SetFont(myfont) clip = 10 Ammo = 100 local gamemenu = BuildMenu(context) gamemenu.newbutton:SetText("RESUME GAME") window:HideMouse() while window:Closed()==false do if gamemenu:Update()==false then return end if toggle==1 then counter = counter + 10 end if toggle==0 then counter = counter - 10 end if counter>=1400 then toggle = 0 end if counter<=10 then toggle = 1 end if gamemenu:Hidden() then Time:Update() world:Update() end world:Render() context:SetBlendMode(Blend.Alpha) context:SetColor(1,0,0,.5) context:DrawRect(38,30,300,300,1,30) context:SetColor(0,1,1,1) context:DrawText(string.format("Ammo1: "..clip.. " | " ..Ammo), 100, 80) context:SetColor(1,0,0,.5) context:DrawText(string.format("%.0f",counter),38,30,300,300,Text.VCenter+Text.Center) context:SetColor(1,1,1,1) context:DrawText(string.format("Ammo2: "..clip.. " | " ..Ammo), 30, 100, 300, 250, Text.VCenter+Text.Center) context:SetColor(0,1,1,1) context:DrawText(string.format("Ammo3: "..clip.. " | " ..Ammo), 100, 300) context:SetBlendMode(Blend.Solid) context:Sync(true) end
  7. Jazz

    Publish game problem

    Put that command in your .bat file. It will output it in output.txt
  8. Jazz

    Publish game problem

    cscdvmp.exe > output.txt Lua Error: [string "/Scripts/Custom Scripts/Menu/MenuFunctions.lua"]:69: attempt to index a nil value
  9. Jazz

    Dark outlines billboard sprites

    How did you fix this?
  10. Jazz

    strange shadow

    I've had that happen as well as tree shadows appearing where there are no trees.
  11. Jazz

    Road Tool?

    Still plans for a road tool? SetLayerAlpha/GetLayerAlpha appear to be broken so it can't be done that way.
  12. Jazz

    Working vehicles... not quite.

    Quite the ending.
  13. Jazz

    Hide Terrain by code

    Here's a compiled version to try. terraintest.rar · 23.58 MB https://www.dropbox.com/s/0wbgdtz1huytp4d/terraintest.rar?dl=0
  14. Jazz

    Hide Terrain by code

    They are defined in Main.lua
  15. Jazz

    Hide Terrain by code

    TerrainCutter.zip
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