Jump to content

Jazz

Members
  • Content Count

    254
  • Joined

  • Last visited

Community Reputation

116 Excellent

About Jazz

  • Rank
    Advanced Member
  • Birthday May 25

Profile Information

  • Gender
    Male

Recent Profile Visitors

5,318 profile views
  1. Jazz

    Rick Powers

    Forgot about this game only available in the launcher so I figured I may as well put it here as well. Winter Games 2016-17 Tournament entry. After waking in an unknown facility, you find and connect psychically with a future tech orb which allows you to teleport to places you throw it to. Use the sticky ball powerup and the ball sticks to anything. Use the bomb powerup to create an energy blast to break things. Can you escape? Rick Powers is a side scrolling puzzle platformer with a focus on being casual. No enemies (maybe later) and no racing against th
  2. Jazz

    Rick Powers

    Forgot about this game only available in the launcher so I figured I may as well put it here as well. Winter Games 2016-17 Tournament entry. After waking in an unknown facility, you find and connect psychically with a future tech orb which allows you to teleport to places you throw it to. Use the sticky ball powerup and the ball sticks to anything. Use the bomb powerup to create an energy blast to break things. Can you escape? Rick Powers is a side scrolling puzzle platformer with a focus on being casual. No enemies (maybe later) and no racing against th
  3. Jazz

    pointentity

    This thread is from 2011. There is no PointEntity anymore, it is Point. self.entity:Point(Entity2) self.entity is the entity the script is attached to.
  4. Did you create a navmesh?
  5. Here's the function for the staff I did in this old video. Offsets were trial and error and need changing for each model. It's called in UpdateWorld() That was my only attempt so there's probably a better way. function Script:AttachWeapon() if self.fingerBone == nil then self.fingerBone = self.entity:FindChild("Bone R Finger11") if self.fingerBone == nil then Debug:Error("Finger bone to attach weapon to not found.") end end local fingerPos = self.fingerBone:GetPosition(true) local fingerRot = self.entity:GetRotation(true) local tscale = self.entity:GetScale() local fPos = T
  6. Jazz

    Little Dagon

    Couple of new screenshots. The above are a couple years old.
  7. Jazz

    Little Dagon

    Little Dagon the dragon must collect all the gems to power the portal to enter the next level. Run into or shoot chests to smash 'em! Glide from one place to another! Shoot fireballs from your mouth! W,S,A,D and mouse to move Left mouse click to fire Space - jump Glide - space while in the air - Space while gliding to drop Left Shift - run FPS display toggle - F11 Vsync toggle - V Mute toggle - M Escape - menu on/off (titlescreen too) Made for the Summer Games Tournament 2016. Nov 24/2018 - A few things added/removed/changed since the tournament release - F
  8. Jazz

    Little Dagon

    Little Dagon the dragon must collect all the gems to power the portal to enter the next level. Run into or shoot chests to smash 'em! Glide from one place to another! Shoot fireballs from your mouth! W,S,A,D and mouse to move Left mouse click to fire Space - jump Glide - space while in the air - Space while gliding to drop Left Shift - run FPS display toggle - F11 Vsync toggle - V Mute toggle - M Escape - menu on/off (titlescreen too) Made for the Summer Games Tournament 2016. Nov 24/2018 - A few things added/removed/changed since the tournament release - F
  9. As a quick test I scaled it up by 1000% and collapsed it.
  10. Drawtext is bugged when used with the built in GUI. Looks like a gui redraw issue. The following shows the problem. Hit escape for menu, then click outside the buttons. import("Scripts/Menu.lua") window = Window:Create("example",0,0,800,600) context = Context:Create(window) world = World:Create() light = DirectionalLight:Create() light:SetRotation(45,45,0) camera = Camera:Create() camera:SetPosition(0,0,-3) counter = 1400 toggle = 0 myfont = Font:Load("Fonts/arial.ttf", 16) context:SetFont(myfont) clip = 10 Ammo = 100 local gamemenu = BuildMenu(context) gamemenu.newbutton:Set
  11. Put that command in your .bat file. It will output it in output.txt
  12. cscdvmp.exe > output.txt Lua Error: [string "/Scripts/Custom Scripts/Menu/MenuFunctions.lua"]:69: attempt to index a nil value
  13. I've had that happen as well as tree shadows appearing where there are no trees.
  14. Still plans for a road tool? SetLayerAlpha/GetLayerAlpha appear to be broken so it can't be done that way.
×
×
  • Create New...