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Jazz

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About Jazz

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  1. Did you create a navmesh?
  2. Here's the function for the staff I did in this old video. Offsets were trial and error and need changing for each model. It's called in UpdateWorld() That was my only attempt so there's probably a better way. function Script:AttachWeapon() if self.fingerBone == nil then self.fingerBone = self.entity:FindChild("Bone R Finger11") if self.fingerBone == nil then Debug:Error("Finger bone to attach weapon to not found.") end end local fingerPos = self.fingerBone:GetPosition(true) local fingerRot = self.entity:GetRotation(true) local tscale = self.entity:GetScale() local fPos = Transform:Point(0.01 / tscale.x, .02 / tscale.y, .03 / tscale.z, self.fingerBone, nil) --offset playerInfo[ourID].weaponEntity:SetPosition(fPos.x, fPos.y, fPos.z, true) playerInfo[ourID].weaponEntity:SetRotation(fingerRot.x-23, fingerRot.y, fingerRot.z, true) end
  3. Jazz

    Little Dagon

    Couple of new screenshots. The above are a couple years old.
  4. Jazz

    Little Dagon

    Little Dagon the dragon must collect all the gems to power the portal to enter the next level. Run into or shoot chests to smash 'em! Glide from one place to another! Shoot fireballs from your mouth! W,S,A,D and mouse to move Left mouse click to fire Space - jump Glide - space while in the air - Space while gliding to drop Left Shift - run FPS display toggle - F11 Vsync toggle - V Mute toggle - M Escape - menu on/off (titlescreen too) Made for the Summer Games Tournament 2016. Nov 24/2018 - A few things added/removed/changed since the tournament release - File size 86MB smaller Some models, textures, animations, and SFX made by myself Models: some buildings, well, and enemies by Arteria 3D Titlescreen music: Chan Redfield - This Is It Level 1a music: Chan Redfield - Big Hit Track Level 1b music: Venom - Arteria 3D Level 2 music: Chan Redfield - Better Than Ever Level 3 music: A Heroes Charge - Arteria 3D Level 4 music: In Between Worlds - Arteria 3D The video on the right is old and the levels are different now.
  5. Jazz

    Little Dagon

    Little Dagon the dragon must collect all the gems to power the portal to enter the next level. Run into or shoot chests to smash 'em! Glide from one place to another! Shoot fireballs from your mouth! W,S,A,D and mouse to move Left mouse click to fire Space - jump Glide - space while in the air - Space while gliding to drop Left Shift - run FPS display toggle - F11 Vsync toggle - V Mute toggle - M Escape - menu on/off (titlescreen too) Made for the Summer Games Tournament 2016. Nov 24/2018 - A few things added/removed/changed since the tournament release - File size 86MB smaller Some models, textures, animations, and SFX made by myself Models: some buildings, well, and enemies by Arteria 3D Titlescreen music: Chan Redfield - This Is It Level 1a music: Chan Redfield - Big Hit Track Level 1b music: Venom - Arteria 3D Level 2 music: Chan Redfield - Better Than Ever Level 3 music: A Heroes Charge - Arteria 3D Level 4 music: In Between Worlds - Arteria 3D The video on the right is old and the levels are different now. View full game
  6. As a quick test I scaled it up by 1000% and collapsed it.
  7. Drawtext is bugged when used with the built in GUI. Looks like a gui redraw issue. The following shows the problem. Hit escape for menu, then click outside the buttons. import("Scripts/Menu.lua") window = Window:Create("example",0,0,800,600) context = Context:Create(window) world = World:Create() light = DirectionalLight:Create() light:SetRotation(45,45,0) camera = Camera:Create() camera:SetPosition(0,0,-3) counter = 1400 toggle = 0 myfont = Font:Load("Fonts/arial.ttf", 16) context:SetFont(myfont) clip = 10 Ammo = 100 local gamemenu = BuildMenu(context) gamemenu.newbutton:SetText("RESUME GAME") window:HideMouse() while window:Closed()==false do if gamemenu:Update()==false then return end if toggle==1 then counter = counter + 10 end if toggle==0 then counter = counter - 10 end if counter>=1400 then toggle = 0 end if counter<=10 then toggle = 1 end if gamemenu:Hidden() then Time:Update() world:Update() end world:Render() context:SetBlendMode(Blend.Alpha) context:SetColor(1,0,0,.5) context:DrawRect(38,30,300,300,1,30) context:SetColor(0,1,1,1) context:DrawText(string.format("Ammo1: "..clip.. " | " ..Ammo), 100, 80) context:SetColor(1,0,0,.5) context:DrawText(string.format("%.0f",counter),38,30,300,300,Text.VCenter+Text.Center) context:SetColor(1,1,1,1) context:DrawText(string.format("Ammo2: "..clip.. " | " ..Ammo), 30, 100, 300, 250, Text.VCenter+Text.Center) context:SetColor(0,1,1,1) context:DrawText(string.format("Ammo3: "..clip.. " | " ..Ammo), 100, 300) context:SetBlendMode(Blend.Solid) context:Sync(true) end
  8. Put that command in your .bat file. It will output it in output.txt
  9. cscdvmp.exe > output.txt Lua Error: [string "/Scripts/Custom Scripts/Menu/MenuFunctions.lua"]:69: attempt to index a nil value
  10. I've had that happen as well as tree shadows appearing where there are no trees.
  11. Still plans for a road tool? SetLayerAlpha/GetLayerAlpha appear to be broken so it can't be done that way.
  12. Here's a compiled version to try. terraintest.rar · 23.58 MB https://www.dropbox.com/s/0wbgdtz1huytp4d/terraintest.rar?dl=0
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