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Just finished a coding marathon, got done another 4500 lines of code. This script is almost done!!
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Hey Martyj,
We are a small team, so we often have a hand full of people working on different elements. So while the LE editor is amazing, it doesn't work when you have too many hands in the pot. As when more than 1 person is accessing the same file at the same time saving becomes useless. So we each write updates in its own text editor, they get put on the cloud, then 1 person takes all them and puts them in the main LE editor file.
I've never personally used Visual Studio Code.
It's a dungeon crawler rpg. Underworld/ARX Fatalis (inspired) style with complete updated and expanded elements and new features. Coding it for 2 player co-op as well. -
Basically the code we just finished primarily does the stats.
How the stats systems work is 2-way.
First - exactly how Skyrim works, players get sub-skills like sword, axe, sneak, healing magic, etc etc that is EXP-style based. at 5 levels per player level. so if the player is level 10, the maximum level-type of that sub-skill is 50. Doing things in-game gives exp to those skills, and it causes it to level up. So hitting a NPC, monster or test-dummy with a 1 handed swords grants 1 handed sword exp... etc
Second - players get X amount of bonus skill points per level up. So they can put those points as a bonus into any primary skill. For example: they can put 1 skill point into 1 handed skill and it'll grant 2 bonus points to all 1 handed sub skills (sword, axe, dagger, etc).
So players total skill = bonus skill + regular level skill.
If the player puts 10 Skill points into 1-handed weapons, that provides 20 points to each of the sub-skills in that category. Take 1 handed sword for example. At level 10, maximum level up is 50 to 1 handed sword, lets say the player leveled it up and maxed it out. 50/50 in 1 handed sword, AND put 10 points into 1-handed weapons, that means it would be 50/50 + 20. so the players actual skill level with a 1 handed sword would be 70.
On top of that, there is potions/food effects, magic spells (or debuffs), equipment, and stuff that can also affect each skill, so the math adds up.
If you are wearing equipment that gives a 15 total to one handed swords, then it would be 50 + 20 + 15 = 85 following the example above.