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Blog Comments posted by Scott Richmond
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Just wanted to say that I like that you're open to blogging about incomplete ideas Josh. Its fun to sometimes see such ideas, even if they are a dead end.
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Very cool stuff! Does this work at all with models with movable joints? I suppose you would do a separate convex decomp for each model child in the heirachy?
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Nice work Josh. A couple of people in this thread have asked for more advanced usage and I think all this boils down to one broad question: How exposed is the path finding module to the developer?
Do you think more exposure is required in your opinion?
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Nice work Josh, as usual. Personally I don't see CSG editing as a very useful central tool anymore. I understand that it's been part of the industry for a long time and Josh I don't think you've wasted any time doing the above - I'm sure plenty will use it.
But I think the focus of the editor of a game engine should be much different. I'm sort of making this up as I go here but you know I'd like to see game engine editors wrap themselves around the industry standard tools most developers use these days -> Maya/Max/Mud Box/etc.
It should be able to take any arbitrary model object and turn it into a useful game object with little to no intervention. It should know when the model is being edited and changed in the native modelling engine and update it in real-time when saved. Etc.
Thoughts?
Note: I'm pipe-dreaming here. This isn't a complaint about the above article.
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Line numbers please.
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I hope those icons are placeholders. They look terrible.
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Nice work. Looks really solid. I've got to ask though - Why all this? Do you expect to do a lot of live updates post launch?
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Hope this stands up to modern requirements though - Everyone is moving to a node based workflow system for this sort of stuff. I'm no artist however so I can't say I'm the best person to provide useful criticism.
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I was about to spit chips thinking you were going to publish the documentation in some weird double page HTML format similar to the iBook picture, but I'm assuming it'll be like this: http://www.helpandmanual.com/help/index.html
Sounds good Josh. I think the key will be keeping it up to date though, so make sure you factor that into your time management post release.
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Logo: 3
By the way Josh, I applaud the idea of shipping a game with the engine. Its really the best manual you can create.
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Nice. Its a pity its not in C++, as I cannot use it.
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I have to agree with Metatron - Whilst it was a good news story in the end, thats a pretty bad way of troubleshooting and recovering from the issue.
I would be worried as to why the backup wasn't made before the cPanel upgrade - Everyone knows you do a backup before any update or upgrade.
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Data Loss Announcement
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Its time to move Josh, seriously man. How can you continue to pay these people who give you seemingly zero actual support. Thats just nuts.
YOu might want to take a look at Dreamhost - These guys really know their stuff. They don't use cPanel (They do have an importer however). They built up their own seriously awesome management system themselves.
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Data Loss Announcement
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
So right now you should be asking your host for free weekly full backups. If they're not giving you anything for telling you everything is A-OK when its not AND not performing backups anyway (What the hell happens if the DC your server is in is destroyed, or the storage hardware dies?) then you're seriously being ripped off.
I'm also not sure why you're, again, taking it upon yourself to come up with a backup solution - This stuff should be completely automated.
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Just as an addendum to Michael Betke's comment about a 'dark theme'. Whilst I don't disagree with Michael's point please, for the love of god, do not create some odd-assed custom GUI that doesn't conform the the global theme of an OS. Based on the screenshot it looks like you've already thought of that, but I just want to be sure.
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Seriously, isn't that just insane.
Agreed! I hate it so much some a developer decides they need to break your entire theme by forcing some non-standard UI. *shakes head*. Stupid.
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Definition of useless: People who willingly continue to use XP over Windows 7.
<- *Sometimes enjoys being a fire-starter*
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All sounds very exciting.
I will be interested to see what you do with the actual pricing though - I'm not yet sure whether I want to pay again whilst so many premium engines (CryEngine, UDK, etc) are going completely free except royalties of course. But not paying anything up front is important to indies.
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The games don't run with max graphics? That boggles the mind - I thought that was the main selling point of this thing? I can only assume they're trying to recover some of the costs of running those datacenters.
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I was actually in the exact same position not 1 month ago - I had a ~3 year old PC with a 8800GTX (Amazing card). I could have lasted longer on it, but I'm a graphics whore and it just wasn't cutting it anymore. I decided a complete overhaul was necessary - I finally replaced my old 6 year old Lian Li case (Best cases, ever) and PSU. I spent $2.1k AUD and I am loving it. I bought a i7 930 with a Corsair H50 self-contained water-cooling unit and I've got it overclocked to 3.5Ghz with plenty of room to go. An amazing CPU - It under-clocks to around 1.9Ghz on idle so things stay cool and jumps up to 3.5Ghz when it needs to. With HT its an 8 core CPU. Btw this was my first jump into water-cooling and I would suggest the H50 to anyone - Its just so simple and zero hassle.
I also made the leap of faith and bought an Nvidia 480 graphics card. First gen cards can often be full of pain, and contrary to some reviews I've read its an amazing card. Its just so efficient - It too underclocks when idle. Runs like a dream. Its not half as hot and noisy as reviewers would have you believe.
Often the most important choice of a DIY build is the mobo and RAM combo. So often I've seen people almost explode with rage trying to get their PC to work properly when there are minute incompatibilities with RAM and its parent motherboard. Pick your mobo of choice and swear by the RAM compatibility list the manufacturer compiles and you'll go fine.
All in all I expect this PC build to last me 2-3 years.
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Hi Josh,
Thanks for the post. Can't wait for 3.0 - I am genuinely excited to see what improvements you have planned in the area of more streamlined C++ and LUA implementations.
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*head explodes* You seriously like Office 03 over 07? Wow. I don't think I've ever met anyone who wanted to go back, and I've seen several thousand people take it on.
I've for a long time now gone with a very minimalist and functional Firefox skin based off of Google's Chrome:
EDIT: Grr, image doesn't auto-resize. Linking URL instead.
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Fantastic! Well done Josh.
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Well I guess that's cool. One less reason not to buy Macs I guess. Drivers will continue to be an issue for awhile yet I think.
One Last Thing
in Development Blog
A blog by Josh in General
Posted
Josh - Thanks for the blog. Quick question related to the topic of physics: Is the physics / animation engine included in LE3 capable of higher than usual floating point precision? I believe most engines run at half floating point (16bit). I'd like to be able to build a streamed world up to around 250km2. Apart from a decent culling technique the key limitation is physics sim once you get further than around 2km out from origin at 16bit floating point.
Thanks Josh.