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Gengivas

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Everything posted by Gengivas

  1. thanks i will try with this script if i can acchieve the desired result
  2. I need to know how to load and use sprites, show them. Can anyone help me?
  3. yes but how do i make them sequential?with different times?
  4. first question: i created an fbx with an animation, how do i put the object runing the animation by itself? imagine i create a dancing character, i need him to be dancing in the same place (square) but running the dancing animation?i placed it on spot but it doesn't move, what am i doing wrong? second question: how do i make sequential lights with flowgraph and flicker script? for making a landing platform with the lights always sequential? third question : how do i make a loop animation in leadwerks?
  5. Thanks, it worked, i was changing the commands below local windowstyle = window.Titlebar, thats why it was giving me error, many thanks bless you.
  6. I know this is a stupid question but how do order leadwerks to start a game in fullscreen instead a window? i have another question. how to unstuck the mouse?(when start in a window the game locks the mouse to game window only) i've tried but always get an error when i try fullscreen. i need the mouse unlocked to do a screen video for example, the mouse is stuck and i can't do anything
  7. can't turn object solid, i pass through them. the options are not visible This is the menu before (when i could change it) "]http://s12.postimg.org/o470mwifx/definicoes.png This is the menu now "]http://s24.postimg.org/eksvecwut/Leadwerks_2016_02_07_21_20_41.png
  8. So i need to do the uv map again? now i remember when importing to raysupreme i selected compatibility mode. Maybe that removed the uv map.
  9. the shaders active are difuse+normal shader. as for the unwrapping UV's i don't know how to do that lol the program autogenerate uv map. how can i solve this?
  10. I wanted to know how to put an object solid. In the past i asked this same question but now i can't find the answer and in leadwerks i can't find the configs too,where are they? Other question i used sweet home 3d software to draw a house, then i converted the object to .fbx in raysupreme 3D, now when i apply a texture to the object it shows not the real texture but a flat color. check the pic. I don't know why this happen.
  11. Hi there Can someone explain me how to tweak the water configs and tell me what i can do with them? I need to change the water transparency and the turbulence/wave/still configs and i don't know where to start.
  12. Jesus man! That is awesome! Is there any beta build to try it on?Good work
  13. Gengivas

    Vegetation Demo

    woooooooohooooooo it really worth the long waiting any idea of launch date?
  14. Gengivas

    Vegetation Part 3

    Any news about the update launch date?
  15. One thing at a time. Now it's time for the vegetation update. I hardly sleep well because im anxious of it's arrival on 1st November. hahaha
  16. does that same config work with xbox 360 gamepad?
  17. Gengivas

    Vegetation Part 3

    Go ninja go ninja, GO! Cowabunga. Looking forward to 1 November
  18. thank's it's really handy. thanks to Josh for the update and to Roland for remember it too
  19. For me only a few assets are needed. like some common house furniture, lamps,closets. 1 or 2 models of a plane (for example for making a hangar for instance)some more things to work with. i definitively buy that dlc if it comes available.You could make some dlc packs with items of the same genre.For exemaple the household pack (house furnitures), disco pack (disco models, mirror balls), military pack (military models, planes, boats, ships, etc)monster pack ( some rigged monsters that are animated or to be animated),some animation editor, that we could make an inanimated model to be animated).a texture editor pack dlc.The engine is very good and awesome as is.This sugestions are to make it powerfull and super awesome.And this suggestions are some of the things i'd like to see in the future .
  20. Here is my list : -Start menu (GUI) creation -Water creation -decal brush or placeholder -encryption in packaging and removal of unused assets in packaging process -performance fixes -vegetation painter -text painter (paint text, example: in walls etc) -some more assets.there aren't many in steam workshop But please, put at least the features of other leadwerks versions water need water im thirsty,Give me water creation
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