Jump to content

epsilonion

Members
  • Posts

    80
  • Joined

  • Last visited

Posts posted by epsilonion

  1. Hi,

     

    I have reinstalled windows onto a SSD and as a result reinstalled steam and leadwerks, the issue I am having is that its looking for the old projects I had before and giving me a failed to load project "location", I deleted these projects when I reinstalled.

     

    can you help please?

  2. I bought this last week, not happy about that at all.

     

    That's good for prototyping, i don't like generic 3D characters without personnality.

     

    Like most content you buy like models only take a quick blast in your fav 3d app, change the textures and hey presto you have something no one else has lol... I have seen this happen in popular games that have been released in the past.. :D

  3. i wanted to upload a few assets:

     

    I zipped them up and did a render in LW opened the screenshot folder and used that JPG as the Preview.

     

    Navigated to the zipfile, wrote a description and click publish

     

    I get the error = File extension "png" is not allowed even though its a jpg file... hmm

     

    any help on this?

  4. Resource Gathering

    I am thinking about resource gathering in the sense of cutting down trees, hitting rocks for minerals etc.

     

    I don't know if this would be the right way of going about this but here is what I am thinking.

     

    My Idea

    This is my idea to try and get it working.

    Place a tree on a terrain with polymesh physics, link a script that gives the tree a health value and if health <=0 then hide the tree and show a log model.

     

    In the log model link a pickup script so that the log is placed into the inventory.

     

    When my inventory is full then you go back to the storage building and transfer the resources to a storage box.

     

    So I dont run out of trees I was thinking about something like a timer on the tree that once the tree health <=0 then in say 40 mins the tree model is shown again (working on a 20 mins day cycle and 20 mins night cycle)

     

    Problem

    With me been new to this (and so many others on here) I would love to know where to start with my LUA scripting, I did purchase the standard version some time ago but I wanted to try to get my head around doing this in lua before I venture into the C++ side of things..

     

    -------------------------------------------------------------------------------------------------------------

     

    Base building

    I just thought I would share my idea for simple base building as well.

     

    Basically place the buildings on the map and hide them in the base area, once the crafting menu has been entered then I can search to see if enough resources have been collected and if so then the the base building can be created, this means taking away the resources from the inventory and showing the building.

     

    The fixed locations of the buildings may take away some element of enjoyment but its a learning curve

     

     

     

    Thank you in advance

  5. Wish I could get my head around using 3DCoat, bought it messed around with it then not used it since... lol

    been looking at zbrush videos and yeah not going to bother, I am not artistic at all.. lol

     

    Your assets look great by the way

  6. I had a lua stack overflow on changing level so I did the fix below and now I get another error this time in the fpsgun.lua.

     

    In FPSPlayer.lua, find this line:

    ReleaseTableObjects(self.weapons)

     

    And replace it with this:

    local k,v

    for k,v in pairs(self.weapons) do

    v:Release()

    end

     

    New Error: in fpsgun.lua

    post-13526-0-98517200-1423224337_thumb.jpg

  7. I have grown and expanded a lot within the past month with leadwerks and think I have most things figured out, then today lol...

     

    I finally got a Character model imported with all the animations, looking good..

     

    I looked at the animation manager and the MonsterAI script, my problem is I have not touched animations like this before so I have no idea where to start or what I am looking for or even at tbh.

     

    I have modified the MonsterAI.lua script so my character follows me around etc but it would be great to know why and how it follows you about, then there's that when he gets into hitting distance and the game crashes.....

     

    Basically what I am looking for is a character see's me moves to a range of me then stands still faces me and does a weapon firing animation, I am having problems figuring it out looking at them two script...

     

    I think this would be a great one for a tutorial as most new people like myself would benefit from it, instead of asking the same question over and over.. :D

     

     

    Thank you in advance.. :D

  8. Currently working on level design for my FPS/Space Simulator I have started - Universal.

    I have also applied for patents, Trademark and copyright for the project :D

     

     

    post-13526-0-35207200-1422244058_thumb.jpg

    The SUBWAY

     

     

     

    post-13526-0-06755700-1422244072_thumb.jpg

    Prototype of one of the small hangers

     

     

    I have loads of levels to make (face palm)... lol

    • Upvote 5
  9. Theres nothing stopping you opening your own store and letting people upload there scripts etc.

     

    Its already been done by paying for the FloGUI? think the name is...

     

    If you have a fair few assets and want to sell them then open your own store and allow people to upload to there, set there own prices etc, if that is what you are asking for...

     

    Then there will be two resource types free Steam workshop and your store...

×
×
  • Create New...