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Leadwerks Game Engine 4.6 Beta Update
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Any fixes are going to be on the beta branch for the next version. The fix is in the 4.6 beta. 4.5 will not be updated.
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I think the majority of loading time will be in model vertex / indice arrays and those are still in binary format.
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Leadwerks Game Engine 4.6 Beta Update
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
On 12/29/2018 at 7:56 PM, Wafflesoft said:I am still getting this error and so are my players. I am using the live version of leadwerks not the beta.
Why would you expect it to be fixed then? ?
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Vehicle WIP in Leadwerks 4.6
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Here's another look at the physics. It looks very good but there are a couple of problems to work out still:
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Vehicle WIP in Leadwerks 4.6
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
1 hour ago, Jorns2 said:So, that can be used for tanks ? and wil be avaiable for .lua?
You could make a tank with this using lots of wheels. I am not making a tread system right now, but that is possible simply by using the hinge joint:
32 minutes ago, Marcousik said:This looks great.
But I have to ask: It would have been so interesting for me (and maybe others) to know the issue on how to get a solid car when using the joints system a few members here worked on for a few months.. !! Could/is this now be possible ?
Here is the source for the vehicle class. It just uses regular joints. There is one tricky part I have to customize though so the wheel collision is better at high speeds.
Vehicle.h
Vehicle.cpp- 1
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Vehicle WIP in Leadwerks 4.6
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Yes, you can have your own physics shape for the chassis. In fact you can also now have your own physics shapes for the wheels.
A search for the term "wheel" will return a false positive if a limb called "steeringwheel" is encountered. Perhaps if the name contains "tire" or if the left five characters are "wheel" or if the name contains "wheel" AND does not contain "steer"?
It's easiest to just throw a script on a model, but a C++ example will also be provided.
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Game Launcher is also updated with latest game executables.
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"Games of Winter" Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Just saw a typo: "...end Sunday, February 18th...", February 18th is on a Thursday.
Thanks, it is corrected.
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It is possible that decals could make it run slower if any are visible in the scene, but when none are present the FPS should be the same as before.
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We are likely to add a low-res version that only uses the sky cubemap. It wouldn't even need to render a real reflection.
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The size of the water plane makes no difference in rendering speed. The cost of rendering it is in rendering the scene a second time for the reflection. Occlusion culling is used to hide it when no part is visible.
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What exactly do you mean by better workflow?
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Just make a CSG block and use the invisible material. The door example does this. Unless you meant something else.
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I think in the future, the default behavior should just be to build the visual geometry into a collision shape, if nothing else is selected. It's not optimal, but it avoids the initial shock people have of walking straight through their model.
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A compound convex shape is created from the brushes, and the brushes are deleted.
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I don't know! It's beta. XD
The character physics are really solid and fast now. Feels better than many AAA games.
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Build #370394 -> #375420.
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SciFi Interior Construction Kit Released on Steam
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Leadwerks receives a slight amount different depending on the region, but the percentage stays constant.
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SciFi Interior Construction Kit Released on Steam
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
The example maps are located in "C:\Program Files (x86)\Steam\Steamapps\common\Leadwerks Game Engine\DLC\SciFi Interior Construction Kit Examples\".
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The scaling has now been limited, but does not work on Chrome or IE.
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You should have access to it now.
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Right, with just a couple of features the CSG mapping in Leadwerks will be capable of more. If you already know how to make all your models in Blender or another program, it's fine to do it that way, but this is designed for people who aren't necessarily expert artists.
UV mapping with constructive solid geometry tends to be quite a lot simpler. In Leadwerks this can be done by selecting a face and then you can just align the texture to an edge, center it, stretch it over a face, etc. It's a really fast way to get your UV mapping adjusted properly in the places it needs it.
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Adding texture locking and other options will make that easier.
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Leadwerks Game Engine Launches in Ubuntu Software Center
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
The Indie Edition is being added. However, the package on Ubuntu Software Center is a different format and does not work with Leadwerks registration keys, since it does not use our installer.
Forum Software and Theme Updated
in Development Blog
A blog by Josh in General
Posted
Dark theme preview is now available.