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xtom

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Everything posted by xtom

  1. Try to collect all the pumpkins but beware the graveyard residents who don't like trespassers disturbing them. The more pumpkins you take the more dead will awaken! -- Controls -- WASD, Shift to Run, Space to Jump -- Tips -- Don't let a zombie catch you. One hit and it's game over. Run outside the graveyard or hop over the fence to escape pursuing zombies. Pickup a special pumpkin for a speed boost. - credits -- Game by Thomas Long Music - "Classy Ghouls Halloween Gathering" by Eric Matyas Special thanks to all the steam workshop contributers for the Graveyar
  2. Try to collect all the pumpkins but beware the graveyard residents who don't like trespassers disturbing them. The more pumpkins you take the more dead will awaken! -- Controls -- WASD, Shift to Run, Space to Jump -- Tips -- Don't let a zombie catch you. One hit and it's game over. Run outside the graveyard or hop over the fence to escape pursuing zombies. Pickup a special pumpkin for a speed boost. - credits -- Game by Thomas Long Music - "Classy Ghouls Halloween Gathering" by Eric Matyas Special thanks to all the steam workshop contributers for the Graveyar
  3. My itch stats looking like avg. 30 views per week, 0 downloads so far https://xtom.itch.io/one-more-day

    1. Show previous comments  13 more
    2. Einlander

      Einlander

      Also put the games details as your forum signature, mention and link it in your twitter bio, and put it in your steam summary section.

       

      That should slightly help with the visibility when you interact with people online.

    3. xtom

      xtom

      Thanks guys. I've added it to my forum sig and will look into these other suggestions.

    4. Josh

      Josh

      I've been meaning to buy this, I just haven't bought anything on itch.io yet.

  4. xtom

    Marble Game Template

    With lots of mechanics might need to introduce them gradually over multiple levels. First level(s) should be easy, not too hard on the difficulty curve/frustration. Maybe checkpoints. I like the way that video has red barriers on some of the ends making the level not too difficult. What about a putty ball that splits in half if a saw hits it, or powerups that change from soft to hard ball to beat certain enemies or puzzles. So much you could do.
  5. xtom

    Marble Game Template

    Maybe a turnstile/roundabout where you have to time your exit carefully. And some rubber walls that bounce you more. Didn't realize so many things could be added to a marble game.
  6. xtom

    Marble Game Template

    Sounds good, maybe have a jump/bounce to hop over gaps and obstacles. And teleports to other parts of level.
  7. xtom

    ZERO - a bit simpler approach

    That's cool what modelling program do you use?
  8. OK let's see what happens https://xtom.itch.io/one-more-day

    1. Show previous comments  1 more
    2. xtom

      xtom

      Thanks, I need to record and add a trailer or vid when I get the chance.

    3. Josh

      Josh

      That's one way to get a guaranteed $4 out of me!

    4. xtom

      xtom

      Just added a quick video trailer to the page. Day one stats on itch were 60views but no sales. I will post more stats after it has been up a while, not much happening yet though. Hopefully the vid will help.

  9. New version of One More Day uploaded to Launcher. Should be notably faster than previous versions.

  10. I would prefer a collapse all option as it would make for less scrolling and easier to browse the scene tree in general. A right click move to filter option within the scene tree itself would be more intuitive and less disjointed to having it as a properties selection but I don't know what is possible and what isn't.
  11. Seeing news that Steam planning to charge for greenlight.

    1. Show previous comments  2 more
    2. xtom

      xtom

      A "recoupable fee", I wonder how that will work and how much.

    3. gamecreator

      gamecreator

      The articles I just read make a good point about why Greenlight sucks. From joke submissions wasting people's time to people not voting much any more to not knowing when/if you'll be Greenlit. All of which diminish the value of Steam and its legit projects. Steam Direct sounds good as long as the entry fee isn't too high.

    4. Ma-Shell

      Ma-Shell

      @tom: From what I have read, they are going to pay you back from their split of the revenue your game makes.

  12. I use the filters, they are a very useful addition but still even when there are lots of objects under custom filters the suggestions mentioned here would also be very useful to have. Anything that speeds up map making/organising is good.
  13. xtom

    One More Day

    Thanks, next update will be out soon! The houses and bungalows are already converted from csg to mdl in my dev version of the game. I did my best to remove hidden faces in blender. The most complex is the house model with interior walls and floors which turned out 907polys. The non-entry buildings are about 350poly. So in the game a house is now one mesh/entity + any windows/doors/furniture and the benefit I hope is being able to repeat more times with lesser impact on performance, plus they can be hidden out of view beyond the fog using the view range setting. If it was just one or two of th
  14. Whoops this is my fault, feel free to close. Name on my player prefab was wrong.
  15. I think latest beta files may have broken trigger scripts from working.
  16. Yeah it's a pain moving things up into different filters when there's a lot of stuff. Even a collapse all would be a nice addition but all the other suggestions would be very nice too. A big +1 for scene tree improvements.
  17. One More Day - Performance Updates So it’s been a while since my last blog update on One More Day but recently I had a look to see if I could do anything with improving the performance of the game. As it turns out there were still some optimisations to be made that have helped boost performance. V0.1.6 on the Game Launcher Here are the main performance related changes I’ve made which were recently published to the Game Launcher: I changed some of the furniture models to lower poly versions. Some of these models were about 3000polys and are now replaced with lower poly versions w
  18. Really like the chm format/layout. Very fast to browse and find what you are looking for.
  19. Yeah, good entries. I've tried a few already and downloading some more to try. Lot's of gameplay variation which is cool.
  20. Very good. Love the retro feel and music
  21. Cool game, I like the happy vibe. Camera movement was a bit jerky for some reason.
  22. Updated version of One More Day on the launcher. Should run a bit faster than the previous version.

  23. xtom

    OGG Loader Update

    Updated One More Day on the launcher but it won't load due to same issue by the look of it. I guess the fix needs to be rolled out to the launcher.
  24. xtom

    Common Bottlenecks

    I think my game suffers mainly from Too Many Objects syndrome. But I think (fingers crossed) next update should run much better.
  25. xtom

    OGG Loader Update

    Yup, working now and a nice reduction in overall file size yay
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