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About 2ima

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  1. entity mass is 50, Physics Mode and Character Physics is set properly, 'normalizedmovement' X & Z values is set and working... maxaccel is maximal acceleration to disable enitity's element race. The thing is in what when I try to use constant values instead all of those still nothing
  2. using reference i found how to make entity movement and got such: move = window->KeyDown(Key::W) - window->KeyDown(Key::S); strafe = window->KeyDown(Key:) - window->KeyDown(Key::A); //Making sure that movements is normalized so that moving forward at the same time as strafing doesn't move your character faster normalizedmovement.z = move; normalizedmovement.x = strafe; normalizedmovement = normalizedmovement.Normalize() * movespeed; //Adjust and set the camera rotation playerrotation.x += mousespeed.y*sensitivity / 10.0; playerrotation.y += mousespeed.x*sensitivity / 10.0; entity->SetInput(playerrotation.y, normalizedmovement.z, normalizedmovement.x, jump, crouched, maxaccel); and entity is not moving! maybe somebody more experted than me can see my mistake? Checked out FPSplayer.lua, looks like just myne. Kinda magic) Maybe smb has more sufficient metod of entity movement? Thanks beforehand!)
  3. Thanks for help, I'll try to fix later. I think it's really because of model reloading.
  4. Here how it looks before animation starts, and after it becomes like I posted upper. I think somthing wrong with context sync or blend mode, but none of it helps. Runnable example means post here .exe?
  5. Standart crawler.mdl model
  6. /////////////////////////
  7. model_path = "G:/342/fff/Models/Characters/Crawler/crawler.mdl"; model = Model::Load(model_path); model->SetAnimationName(1, "Run"); std::cout << "Animation: " << model->GetAnimationName(1); anim = 42; std::cout << "*******animname***: " << model->animationname[1]; model->SetAnimationFrame(Time::GetCurrent() / 100.0, 1, 1, 1); model->Update(); Here's a problem: animation draws incorrectly, somebody knows how to fix it?
  8. Need to finish somth quick cause game is too far from finish GL everybody
  9. The thing is: how can I use a variable in one script stated on other script in lua? On example: I have 2 scripts: fps_gun.lua with a variable of ammo_count and a script App.lua with a variable named ammo_ammount. How can I use a ammo_count in App.lua(4example ammo_ammount=ammo_count) Thanks beforehand!
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