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My VS2015 is not working anymore since I installed VS2013 Same compile errors
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I create a blank project in Leadwerks to try do a simple compile to test my VS2013. I'm getting the follow errors:
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Thank you! It's working now There is something wrong with the torchs
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Help T___T I tried reinstall the LE, I have the professional edition btw...
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I'm getting this error: "F:/Development/Leadwerks/Projects/rpg_template/scripts/objects/player/player.lua" : 58 : attempt to index field 'script' (a nil value) He can't find this script: Failed to load component "F:/Development/Leadwerks/Projects/rpg_template/Scripts/Objects/Cameras/3rdPersonFollow.lua"
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Hello nick, And this shader? http://www.sharecg.com/v/81125/browse/21/DAZ-Studio/Iray-Mirror-Shader The only way to do a mirror is with Camera render target?
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Someone tried to do the same here: http://www.leadwerks.com/werkspace/topic/8381-head-bobbing-problem/ maybe this can help you!
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Yeah, looks really off
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Any news on this? This is the only engine I have in my system that needs VS2013, everyone is using VS2015 by now.
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Link is not working :/ I can't find any documentation about getting started with c++ and leadwerks, like link to the right VS2013 version
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I just saw this on twitter, anyone know how do this?
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Get stuck forever in: Deleting shader "F:/Development/Leadwerks/Projects/Tutorial_Samples/Shaders/Editor/wireframe.shader" And if I try run the object scripts map I get: Failed to load model "F:/Development/Leadwerks/Projects/Tutorial_Samples/fan_blades.mdl".
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Hello and thank you for your suggestion, I will do some tests. Maybe we can use some shader or probes to do the same?
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Hello guys, I'm trying to do some mirrors, and in my first try I used a Camera render target. Camera render target looks like a good solution for security cameras and such, but as a mirror not so much :/ Anyone know how I could do a mirror, like the one in the video? I mean reflect stuff based the angle that you look at it.
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Anyone tried to do this? like use fade in/fade out when changing scenes/maps? I guess I can use a black image and apply alpha values to do the trick?