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Ameshi

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Everything posted by Ameshi

  1. My VS2015 is not working anymore since I installed VS2013 Same compile errors
  2. I create a blank project in Leadwerks to try do a simple compile to test my VS2013. I'm getting the follow errors:
  3. Thank you! It's working now There is something wrong with the torchs
  4. Help T___T I tried reinstall the LE, I have the professional edition btw...
  5. I'm getting this error: "F:/Development/Leadwerks/Projects/rpg_template/scripts/objects/player/player.lua" : 58 : attempt to index field 'script' (a nil value) He can't find this script: Failed to load component "F:/Development/Leadwerks/Projects/rpg_template/Scripts/Objects/Cameras/3rdPersonFollow.lua"
  6. Ameshi

    Real Mirror

    Hello nick, And this shader? http://www.sharecg.com/v/81125/browse/21/DAZ-Studio/Iray-Mirror-Shader The only way to do a mirror is with Camera render target?
  7. Someone tried to do the same here: http://www.leadwerks.com/werkspace/topic/8381-head-bobbing-problem/ maybe this can help you!
  8. Any news on this? This is the only engine I have in my system that needs VS2013, everyone is using VS2015 by now.
  9. Link is not working :/ I can't find any documentation about getting started with c++ and leadwerks, like link to the right VS2013 version
  10. I just saw this on twitter, anyone know how do this?
  11. Get stuck forever in: Deleting shader "F:/Development/Leadwerks/Projects/Tutorial_Samples/Shaders/Editor/wireframe.shader" And if I try run the object scripts map I get: Failed to load model "F:/Development/Leadwerks/Projects/Tutorial_Samples/fan_blades.mdl".
  12. Ameshi

    Real Mirror

    Hello and thank you for your suggestion, I will do some tests. Maybe we can use some shader or probes to do the same?
  13. Ameshi

    Real Mirror

    Hello guys, I'm trying to do some mirrors, and in my first try I used a Camera render target. Camera render target looks like a good solution for security cameras and such, but as a mirror not so much :/ Anyone know how I could do a mirror, like the one in the video? I mean reflect stuff based the angle that you look at it.
  14. Anyone tried to do this? like use fade in/fade out when changing scenes/maps? I guess I can use a black image and apply alpha values to do the trick?
  15. Maybe is not the best solution but when I need to do this I do: camera:ClearPostEffects() camera:AddPostEffect("Shaders/Posteffects/shaderIwant.shader") And when I need to back everything to normal I use ClearPostEffects() + all the original shaders with AddPostEffect()
  16. Thanks I tried put in the FPSplayer script using the "import" function, and nothing happened. Maybe I need to do something else.
  17. Im trying to find a Motion Blur shader too.
  18. No one is forcing you to post here. If you don't like the thread, look for something else to waste your time.
  19. thanks for add something relevant to the thread.
  20. It's a problem when the entire "asset store" of the Leadwerks is in someone else's hands. In this case Valve. We need a backup system to our Asset Store, in case of problems we have to wait the goodwill of the Valve. The entire workshop is down atm, our projects are seriously affected in cases like this.
  21. Tried to update your pack but Workshop is down atm.
  22. Wow, our engine support Oculus Rift? I hope someone can help you, Im still waiting CV1.
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