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lxFirebal69xl

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About lxFirebal69xl

  • Rank
    Advanced Member
  • Birthday 10/12/1997

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  • Gender
    Male
  • Location
    Portugal
  • Interests
    Video games and stuff.

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  1. Here are a few examples of my flowgraphs, Josh has seen them first hand as well, so I think this could help in convincing him to add more features to it. These 2 pictures are from the same level by the way.
  2. Hey Josh, add another game created with leadwerks that's out on steam to your list :)http://store.steampowered.com/app/569430/

    1. Show previous comments  3 more
    2. f13rce

      f13rce

      Congratz man! Great achievement!

    3. Josh

      Josh

      The nice fat logo placement you gave me is definitely appreciated!

    4. xtom

      xtom

      Looks good, congrats.

  3. ADG's thunderclap campaign is sitting at 98% and it only has 1 day to go, could any of you help out? It would be a shame not to see it go through when it's this close. https://www.thunderclap.it/projects/52763-a-demon-s-game-promotion?locale=en

    1. Show previous comments  1 more
    2. gamecreator

      gamecreator

      Congrats! I hope the process really helps.

    3. Josh

      Josh

      With analytics on your store page you can figure out what percentage of page visits result in a purchase, and compare that to your number of clicks on this campaign in order to calculate an amount of sales it brings in and see if it is worthwhile.

    4. lxFirebal69xl

      lxFirebal69xl

      Definitely will try this. Thanks for the tip.

  4. I know there's been a lot of debate between using social media or not, so sharing this is weird but.. I just launched a thunderclap campaign for my game and I'm trying to reach 100 supported before the 10th. Would you guys mind helping me out? :Phttps://www.thunderclap.it/projects/52763-a-demon-s-game-crowdfunding?locale=en

    1. Show previous comments  1 more
    2. lxFirebal69xl

      lxFirebal69xl

      Yeah true, steam's market is so overfilled with games that it gets harder and harder to get your project noticed unless you have a strong market presence already.

    3. Josh

      Josh

      Well, I added my support. The idea seems good but it also seems like just the next step in an arms race.

    4. lxFirebal69xl

      lxFirebal69xl

      I think it's a good marketing tool if used correctly. I first heard about it at the convention I went to last november, and I heard a few success stories, decided to give it a shot and see what happens. So far so good i'd say :P

  5. First place on track 60 on car. First place on track 60 on ball. Let's see if someone beats my time
  6. I am indeed, not only for endings but for optional choices and other things. I will be making a few graphs and whatnot after a month or so of the game being on sale, see what I did wrong/right and use that to aid me in future projects.
  7. After going radio silent for a week I return with some really, really good news. First and foremost, the last level of the first episode is finished, I'm currently testing it out and seeing if I can break it before I upload a beta build to steam. After a couple days of it being there, if there aren't any issues, I will be launching the game on february 10th. Yes, you can quote me on that. I have to tell you though, making this level was not easy at all, I had so many ideas that never saw the light of day, but I hope that the way I created things work out for the better and I hope to
  8. Here are my numbers for A Demon's Game since it begun, note that I have never been featured in the front page of anything, the closest thing to that was the game being in the top 100 a couple of times on indiedb, but that has barely any effect on the attention the game gets. IndieDB: 768 Gamejolt: 305 Game Launcher: 633 I was never able to release a demo on itch.io since they don't allow anything over 2gb. Hopefully that will change when ogg support is released officially.
  9. Hey gents! First and foremost, I would like to apologize for my lack of updates the last week, personal life took a big hit and I got extremely busy, but rest assured that updates for the game will follow as soon as possible since I now have time to focus on it. So what have I got planned? First piece of news is the upcoming 0.4.5 update, it will launch sometime after the next engine update. Most important features of that update are: -Performance boosts. (Thanks to the way lights and objects affect each other being rewritten) -Size of the game will drastically decreas
  10. Currently, in the latest steam version of the game this is my sound folder. (It's only sounds that the game actually uses, all the other ones have been removed) Yes, that's 1,18GB in sounds that I use.
  11. Thanks for that find! I just told the people with problems to disable DSR, see if that fixes it for them, will update in a bit. I should really drop LEX1 altogether but I was waiting until the GUI update to do that.
  12. The issue fixed was this "In windowed mode the game crashes for me after the prologue with Lucy is done. I tried verifying game files and reinstalling." Not this "I can only run this in windowed mode, fullscreen messes with the screen resolution or something and I can't point-click and select options or new game." Also this guy has the same problem: (added to original post) http://steamcommunity.com/app/569430/discussions/1/154644045358568399/
  13. I will be writing blogs on doing things outside of leadwerks, promoting, exposure, data analysis, things like that. I wouldn't mind showing how I've been polishing my game, and other things, since I got a really big project, I found ways and did things that most users never even thought of doing
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