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DoomSlayer

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Everything posted by DoomSlayer

  1. Greenlight version released - v_0.9.8 Warning: There are light horror elements in the game About the game Lone Water tells a history about a water flooded world. You are a lone survivor in this world and must find clues to figure out why the world is flooded. This game combines loneliness, sadness and dread with a very peaceful environment. It's your job to determine whether humanity has finally destroyed itself. For now there is only the prologue, we have planned already a full release to develop, if you guys like the game. Your feedback will help shape the next chapters of the game. "I always wondered, how I would feel being the last human alive.And yet... How I feel being the last person alive?" Features Story driven campaign Puzzle physics Physics based buoyancy Platforming Voice acting Collect and find secret memories to uncover events of the past Hub system - In the main game you'll have a home base that connects to another areas of the game Light horror elements Story The world was in a chaotic state, the human race was about to pay for the lack of care and preservation of what is most precious to the human life, Water. The only solution was to use everything science could offer. A mega scientific corporation had a solution to the problem, by using a complex chemical process they gradually managed to make water a reality for people again. Unfortunately not everyone was happy and someone inside this big scientific corporation plans to cause a true ecological apocalypse. Unfortunately, it's too late. The world is all flooded and it is our fault. Only memories of the past were left to tell the true events that followed. Technical Info System Requirements OS: Windows Vista, 7, 8, 8.1, or 10 Processor: 2.0 ghz dual core Memory: 2 GB RAM Graphics: Nvidia, AMD, or Intel OpenGL 4.0 / DirectX 11 graphics Controls Movement: WASD + Mouse Jump: Spacebar E: Interaction Shift: Run Make sure you have the latest video drivers! For more info open the readme.txt
  2. Greenlight version released - v_0.9.8 Warning: There are light horror elements in the game About the game Lone Water tells a history about a water flooded world. You are a lone survivor in this world and must find clues to figure out why the world is flooded. This game combines loneliness, sadness and dread with a very peaceful environment. It's your job to determine whether humanity has finally destroyed itself. For now there is only the prologue, we have planned already a full release to develop, if you guys like the game. Your feedback will help shape the next chapters of the game. "I always wondered, how I would feel being the last human alive.And yet... How I feel being the last person alive?" Features Story driven campaign Puzzle physics Physics based buoyancy Platforming Voice acting Collect and find secret memories to uncover events of the past Hub system - In the main game you'll have a home base that connects to another areas of the game Light horror elements Story The world was in a chaotic state, the human race was about to pay for the lack of care and preservation of what is most precious to the human life, Water. The only solution was to use everything science could offer. A mega scientific corporation had a solution to the problem, by using a complex chemical process they gradually managed to make water a reality for people again. Unfortunately not everyone was happy and someone inside this big scientific corporation plans to cause a true ecological apocalypse. Unfortunately, it's too late. The world is all flooded and it is our fault. Only memories of the past were left to tell the true events that followed. Technical Info System Requirements OS: Windows Vista, 7, 8, 8.1, or 10 Processor: 2.0 ghz dual core Memory: 2 GB RAM Graphics: Nvidia, AMD, or Intel OpenGL 4.0 / DirectX 11 graphics Controls Movement: WASD + Mouse Jump: Spacebar E: Interaction Shift: Run Make sure you have the latest video drivers! For more info open the readme.txt View full game
  3. DoomSlayer

    Log Riders

    Log Riders is my entry for Leadwerks Summer Games Tournament 2016 Objective - Finish the stage without falling in the water There are 3 stages and a secret one. Tips: Beware, if you stay too much in the log you will fall and the log will lose momentum The logs use physics, so they will react to where you jump. WASD - Movement Space - Jump For feedback please post here or on werkspace. This is only a prototype, I had so much fun doing this and I hope you have fun playing too =] I will polish and put more stages in the future if you guys want!
  4. DoomSlayer

    Log Riders

    Log Riders is my entry for Leadwerks Summer Games Tournament 2016 Objective - Finish the stage without falling in the water There are 3 stages and a secret one. Tips: Beware, if you stay too much in the log you will fall and the log will lose momentum The logs use physics, so they will react to where you jump. WASD - Movement Space - Jump For feedback please post here or on werkspace. This is only a prototype, I had so much fun doing this and I hope you have fun playing too =] I will polish and put more stages in the future if you guys want! View full game
  5. Last week I received the rewards from the last winter contest, the poster and the USB Stick are great! Thanks Josh :)

  6. Video of the first showing of the DOOM 3 tech. Now even LE can reproduce some of its effects 

     

    1. Josh

      Josh

      I don't follow you.  LE is much more advanced than the old Doom renderer.

    2. DoomSlayer

      DoomSlayer

      I agree :) I mean game engines come a long way, look how much you can achieve nowadays with Leadwerks

  7. DoomSlayer

    Real Mirror

    Anyone else tried to do a Mirror reflection in your game? Tried "Camera render target" but it looks weird
  8. Thats a great alternative Can you set to run the game in fullscreen too?
  9. Hello, Looks like when you have AMD's VSR (Virtual Super Resolution) or NVIDIA's DSR (Dynamic Super Resolution) enabled, the game will use the MAX virtual resolution and not the monitor's native resolution. This causes some systems not be able to run the game and/or getting stuck on a black screen. The engine also tries to run the game on boths monitors systems with dual monitor setup. We have earlier reports of this issue: https://www.leadwerks.com/community/topic/15422-a-demons-game-issues-found-thus-far/?do=findComment&comment=103407 https://www.leadwerks.com/community/topic/15913-my-first-demo/?do=findComment&comment=105871 And now some users from itch.io is reporting to me the same issues on my released game :/ I'm trying to bypass this by code, but no sucess so far.
  10. A new Leadwerks game was released :D https://ragingmages.itch.io/black-as-your-soul

    1. Show previous comments  4 more
    2. SpEcIeS

      SpEcIeS

      Once you have ported this over to GNU/Linux, I will give it a go. :)

    3. Josh
    4. DoomSlayer

      DoomSlayer

      Linux build released :D

  11. A little game that will be released very soon, using some of the latest features of LE 4.4
  12. DoomSlayer

    My first demo

    I did a demo of my latest project and some users with NVIDIA's DSR enabled got the same error. When you have some spare time, can you please take a look into this @Josh ?
  13. so the debugger is not working for you too?
  14. Commenting also self.entity:SetMass(0) seems to work. So its a confirmed bug
  15. Wow I was like crazy trying to fix this same problem. Removing 00_Underwater+Caustics fixed my problem. It's a hard task to edit the shader?
  16. Hey Marcousik thank you for looking into my problem I tried do the same but the game still crashes for me, I'll take another look at the code.
  17. I think that the debugger is not working in LE 4.4, screenshot:
    https://i.imgur.com/19EwgCM.jpg

  18. Yeah, I'm using LE 4.4 and sometimes there is no crash. It's very hard to track why this happens since looks like the debugger is broken in LE4.4
  19. Still trying to figure out why sometimes the game crash when the player is killed by the crawler :blink:

    unfortunately the debugger is not working in my end.

    https://www.leadwerks.com/community/topic/16705-game-crash-when-killed-by-crawler/

     

  20. Hello friends, I don't know what is going on, but when the player is killed by the crawler, the game hangs up and crash. To reproduce just create a new first person shooter project and load the map "07-AI and Events.map", let the crawlers kill you
  21. Would be great to have a real map in the background in the start menu. I use a screenshot as background and it feels lifeless In this example I used the THUI library
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