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DoomSlayer

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Everything posted by DoomSlayer

  1. Looking forward to use this new water system on Lone Water and Log Riders.
  2. Would be nice to have a native function like OnMouseKeyUp and OnKeyUp on the engine. Maybe in LE5?
  3. did you found a solution? is the dlc map really empty?
  4. Greenlight version released - v_0.9.8 Warning: There are light horror elements in the game About the game Lone Water tells a history about a water flooded world. You are a lone survivor in this world and must find clues to figure out why the world is flooded. This game combines loneliness, sadness and dread with a very peaceful environment. It's your job to determine whether humanity has finally destroyed itself. For now there is only the prologue, we have planned already a full release to develop, if you guys like the game. Your feedback will help shape the nex
  5. Greenlight version released - v_0.9.8 Warning: There are light horror elements in the game About the game Lone Water tells a history about a water flooded world. You are a lone survivor in this world and must find clues to figure out why the world is flooded. This game combines loneliness, sadness and dread with a very peaceful environment. It's your job to determine whether humanity has finally destroyed itself. For now there is only the prologue, we have planned already a full release to develop, if you guys like the game. Your feedback will help shape the nex
  6. DoomSlayer

    Log Riders

    Log Riders is my entry for Leadwerks Summer Games Tournament 2016 Objective - Finish the stage without falling in the water There are 3 stages and a secret one. Tips: Beware, if you stay too much in the log you will fall and the log will lose momentum The logs use physics, so they will react to where you jump. WASD - Movement Space - Jump For feedback please post here or on werkspace. This is only a prototype, I had so much fun doing this and I hope you have fun playing too =] I will polish and put more stages in the future if you guys want!
  7. DoomSlayer

    Log Riders

    Log Riders is my entry for Leadwerks Summer Games Tournament 2016 Objective - Finish the stage without falling in the water There are 3 stages and a secret one. Tips: Beware, if you stay too much in the log you will fall and the log will lose momentum The logs use physics, so they will react to where you jump. WASD - Movement Space - Jump For feedback please post here or on werkspace. This is only a prototype, I had so much fun doing this and I hope you have fun playing too =] I will polish and put more stages in the future if you guys want!
  8. Last week I received the rewards from the last winter contest, the poster and the USB Stick are great! Thanks Josh :)

  9. Video of the first showing of the DOOM 3 tech. Now even LE can reproduce some of its effects 

     

    1. Josh

      Josh

      I don't follow you.  LE is much more advanced than the old Doom renderer.

    2. DoomSlayer

      DoomSlayer

      I agree :) I mean game engines come a long way, look how much you can achieve nowadays with Leadwerks

  10. Anyone else tried to do a Mirror reflection in your game? Tried "Camera render target" but it looks weird
  11. Thats a great alternative Can you set to run the game in fullscreen too?
  12. Hello, Looks like when you have AMD's VSR (Virtual Super Resolution) or NVIDIA's DSR (Dynamic Super Resolution) enabled, the game will use the MAX virtual resolution and not the monitor's native resolution. This causes some systems not be able to run the game and/or getting stuck on a black screen. The engine also tries to run the game on boths monitors systems with dual monitor setup. We have earlier reports of this issue: https://www.leadwerks.com/community/topic/15422-a-demons-game-issues-found-thus-far/?do=findComment&comment=103407 https://www.leadwerks.com/community/to
  13. A new Leadwerks game was released :D https://ragingmages.itch.io/black-as-your-soul

    1. Show previous comments  4 more
    2. SpEcIeS

      SpEcIeS

      Once you have ported this over to GNU/Linux, I will give it a go. :)

    3. Josh
    4. DoomSlayer

      DoomSlayer

      Linux build released :D

  14. A little game that will be released very soon, using some of the latest features of LE 4.4
  15. I did a demo of my latest project and some users with NVIDIA's DSR enabled got the same error. When you have some spare time, can you please take a look into this @Josh ?
  16. so the debugger is not working for you too?
  17. Commenting also self.entity:SetMass(0) seems to work. So its a confirmed bug
  18. Wow I was like crazy trying to fix this same problem. Removing 00_Underwater+Caustics fixed my problem. It's a hard task to edit the shader?
  19. Hey Marcousik thank you for looking into my problem I tried do the same but the game still crashes for me, I'll take another look at the code.
  20. I think that the debugger is not working in LE 4.4, screenshot:
    https://i.imgur.com/19EwgCM.jpg

  21. Yeah, I'm using LE 4.4 and sometimes there is no crash. It's very hard to track why this happens since looks like the debugger is broken in LE4.4
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