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DooMAGE

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Everything posted by DooMAGE

  1. Hello, Trying to access the workshop in the editor and I am getting a blank page instead. Anyone with this problem too?
  2. Hello, In the Learn docs the entry for SetFogRange is telling to use SetFogColor (?!) https://www.leadwerks.com/learn?page=API-Reference_Object_Entity_Camera_SetFogRange
  3. I'm still trying to figure out why the water plane looks so odd depending on the camera angle.
  4. Hello, as reported here https://www.leadwerks.com/community/blogs/entry/1984-leadwerks-44-rc2/ Any text showed with context:DrawText is super aliased now, making some ugly texts. I think Josh is aware of the issue.
  5. Great update as always. Any chance to put a fullscreen/windowed option in the options menu of the new GUI?
  6. looking good! Any chance of this be included as a example project in the next Leadwerks release when its done?
  7. Yeah and I like it There is some value that I can mess to make the water less bright?
  8. The new bloom is very good and also looks like there is better performance too. But I am finding that the water is looking too bright and has some lack of reflection details when the bloom is enabled. I was usign another bloom solution and the water don't was affected by the bloom. Its a bug or somehow I can adjust it to look more like the second example? New Bloom (loss of reflection details, water too bright): Shadmar bloom (08_pp_bloom.lua) :
  9. DooMAGE

    Leadwerks 4.4 RC2

    Thanks Josh, maybe its a easy fix too, I noticed that the shader godrays.lua is not working anymore, it just make the screen brighter there is no more the beautiful rays it had before.
  10. DooMAGE

    Leadwerks 4.4 RC2

    Yeah the text is really blocky now
  11. DooMAGE

    Leadwerks 4.4 RC2

    It's me or the text showed in the screen with context:DrawText is more aliased now?
  12. You plan to add a fullscreen/windowed option too?
  13. Thanks Einlander, looks much better now. I have some problem with the refraction, it dont cover all the water plane, some parts of it looks clean. You can notice it moving the camera up and down looking at the water plane
  14. Oh boy! So much good stuff coming. Thanks Josh and team. Keep the good work
  15. I mean you can't do like in the picture since the global water has a global level only.
  16. I'm almost giving up on implement some game mechanics in my game because of the water. lol I need some water pools of various height scattered across the level, because of this I can't use the native global water because you can only change the global height of it (the global water is amazing btw). No problem, so I downloaded a water plane from workshop and added a probe to make some reflections on it. I don't know why but in video and some screenshots the water shows some odd checkerboard on it. My results so far:
  17. If you have a previous screenshot of the same location you showed, you would see how looks like that the volumetric light is more thick now, when enabled its hard to see what is on the other side. How it was in 4.3: So subtle and pretty
  18. So what is happening in the last example is a normal behavior that we can expect when we use volumetric lighting? I mean, you can't even see the texture in the wall behind the window in that corridor.
  19. The global water is working great, its his water that I am having trouble Also I think that the water in the Evaluation Abridged is the global leadwerks water.
  20. Hey, Since I can't create pools of water with the leadwerks water solution, I tried to use this asset made by reepblue, idk why but there is no reflections and color in the water in my tests. The animation works fine. I remember the game Evaluation Abridged by Einlander has a nice water: Anyone know how I can get the same results? I really appreciate your help
  21. Hello friends, I noticed something odd in the 4.4 beta about the volumetric lights, did something changed Josh? Before: After (4.4 beta): There is some crazy contrast going on now. I tried mess with the volumetric light slider and anything >1 will look like this. In the 4.3 the effect was more subtle and pleasant to look at even at >2 values EDIT I did some more tests, and spotlight with volumetric effect puts a black contrast in the scene, its like there is no transparency in the light: Spotlight with volumetric light ON Spotlight with volumetric light OFF
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