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DooMAGE

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Everything posted by DooMAGE

  1. Sadly the shadertool developer looks like is giving a s*** about LE support. It's broken since 2015 and he is ignoring posts about the issue. http://steamcommunity.com/app/314720/discussions/0/620713633851487297/
  2. Hey guys, Since the workshop is not working for 4.3, I upgraded to Leadwerks 4.4 beta. Now when I try to install any workshop item nothing happens, not even in the log show anything. Tried to restart all steam process, still with the issue. Anyone with this problem too? Ty guys
  3. Thank you for the fast response I tried mess with the object mass but anything >0 make the buoyancy go crazy. The SSR is working now thanks for your new fragment code. You can download his shader pack here: https://www.leadwerks.com/community/topic/15383-underwater-shader/#comment-103236
  4. There is also something going on with the water physics: https://www.leadwerks.com/community/topic/16352-44-beta-water-physics-and-shader-issues/
  5. Looks like some shaders are very buggy now, when I try to use shadmar's 08_pp_bloom.lua shader I get this result: The native SSR shader is also not working anymore Video 0:36 timestamp - The physcs on water are pretty funny now too (I undestand that its not finished yet) Water physics plays a big part on my game.
  6. Same problem here, how we summon Reepblue?
  7. Another awesome update. Hey can you make this a toggle? So ppl (like me) can use this as a feature https://www.leadwerks.com/community/topic/15494-slippery-floor/ https://www.leadwerks.com/community/topic/15436-character-controller-slows-down-on-steep-slopes/ There will be a main section in the learn pages about Multiplayer/Networking outside the objects tab? Since its a new feature would be nice another tab or tree dedicated to networking.
  8. DooMAGE

    Chat Example

    Yes you are right, I mean native support @Josh Thanks for the instructions!
  9. DooMAGE

    Chat Example

    The first thing I'll try to do is enable some sort of ghost multiplayer on Log Riders like the Trackmania series. No player interaction, just you be able to see the other player jumping around. It's doable?
  10. DooMAGE

    Chat Example

    So nice to see client-server stuff working on Leadwerks
  11. Its not working for me And you can already take steam screenshots with F12 option when playing the game.
  12. Hello friends, I'm trying to use the built-in render tool of the editor, I think that the quality is not great. There is any option to save in .png or increase the quality? Here an example: Look at the building at the end of the road. There is some crazy compression. Here my settings:
  13. Great news Josh! This will come to LE4 or 5?
  14. Map -> load shows "Failed to load page data."
  15. Good question, Josh was working on a great UI library but no news about it :/
  16. @Evayr thank you for the summary This may split the community and delay the progress of the main engine.
  17. I missed :/ Can someone please share a sumary of the hangout?
  18. DooMAGE

    Website Updated

    looking good There is no more a games section? I think ppl may want to see and play what Leadwerks users are making.
  19. Not really a marble game, but I think the level design and the power ups in this game is very fun and addicting.
  20. I added a option called "mobile shaders" in case you have a weird overlay glitch on the screen. Looks like that old/mobile nVidia cards have trouble to run shadmar's _hblur.shader and _vblur.shader. Still figuring out why.
  21. Thanks for the support Josh, I think that with more and more good LE games on Steam the better for all of us. Community exposure is always a good thing Everyone should also support the amazing work that AggrorJorn is doing with his videos, subscribe to his YouTube channel and share with your friends http://www.leadwerks.com/werkspace/topic/15703-project-oled-open-leadwerks-examples-and-demos-project/
  22. DooMAGE

    Leadwerks 4.3 RC2

    I'm already converting some of my music tracks to .ogg .The performance update is now for 4.4?
  23. Awesome solution guys, in my game I was using triggers to change the array of the sounds. (not good)
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