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theonlysnowflake

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About theonlysnowflake

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  1. Can we buy the sweatshirt if we want it but it's not our fourth game "co-ompition"? Because that looks amazing and I really want one
  2. Copying and pasting an executable from another project worked (after renaming it).Thanks
  3. The error is only in one project after I update something. In a new project everything is fine, and in the old project I've had for about 6 months now it happens only to a map I update something on (ie if I move a pivot)
  4. When I run a game, I am getting the following error: Map file version 40 not supported. Update this project in the project manager to get the latest executable, or recompile your game. . When I go into the project manager and click "Update", I get this error: Failed to copy file "$PROJECT_NAME" to project directory. The game has been exported and imported to many different computers, and I have many backups, but no matter what computer I run it on or what backup I use of it, I get the same error when running. Any suggestions?
  5. Is there a way to do a thread.sleep function like in java, but in lua? I am making a piston-like function based off the sliding door function where it pushes out, then waits for a set amount of time, then falls back in. I had it as time:Delay(1000) but that would pause the game and I didn't want that. Any help?
  6. Is there a way to integrate it without treating it like a mouse, ie can you make it so the game naturally runs the steam controller. I know in the API reference in steamworks there's a controller integration, but it doesn't seem to allow it to naturally work in-game.
  7. I am trying to make it so when you press space it advances to the next map, but am having a little trouble. I have it embedded in the Player (for the ball game template). Here's what I have Script.mapname=""--string "Map Name" if self.levelcomplete then if window:KeyHit(Key.Space) then return Map:Load("Maps/"..self.mapname) end When I hit space, the text disappears and reappers really fast. It's doing something, but I don't know what. Are there any suggestions???
  8. Hello people. I am working on a new Marble Run like game (Because I may or may not have deleted my first one...). I have a few quick questions though 1. How do you add a start menu with a way to start a new game, and a way to choose different worlds. I sort of had in mind a thing like where it would show a picture with a yellow box around it, and you choose world 1 or world 2, but just have no clue what I am doing 2. How do you add a logo-animation at the beginning of the game while it loads (Like how valve has the guy with the valve in his head at the beginning of portal/halflife/every other valve game)? Thank you in advance for responding.
  9. I've "finished" a new game and want to publish it to the workshop, but no matter what I try, the game will not publish. It uploads the game, then gets frozen on the "publishing" part of it and then times out. A small window appears and says "failed to publish game" with no other explanation. Are there any suggestions on how to fix this?
  10. I'm having trouble uploading my game (like I can't even publish a new game). It keeps saying packaging game, and then it freezes on "publishing Game" and then times out and says "Failed to publish game." Any Tips?
  11. Oh my gosh I totally knew that. Oops. Thanks
  12. I'm trying to create a script that spawns an object every so often at a set time, but I keep getting a script error that says " '=' expected near 'function'". I'm new to programming and have no clue what that means. here's a screenshot of it in context. ANy help would be very appreciated. Script.spawnObject = "" --entity "Object" Script.spawnTimer = 1.5 --float "Spawn timer" Script.timer function Script:UpdateWorld() self.timer = self.timer + (Time:GetSpeed()/100) if(self.timer > self.spawnTimer) then local newObject = self.spawnObject:Instance() newObject:SetPosition(self.entity:GetPosition()) self.timer = 0 end end
  13. I was working on a map in windows 10 and I dragged in the FPSPlayer Prefab and after I did that every shape thing (brush i believe is what they're called... idk), a large white version of the skeleton of the FPSPlayer would appear in the 3D perspective viewport and get in the way. Its not very major, but it is a hinderance. (see picture for looks)
  14. "Good luck with the half pipe" 100% Accurate
  15. No, It's just a windows error pop-up thing. Like it's its own window with the yellow triangle and the okay button
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