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Undac

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About Undac

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    Advanced Member
  • Birthday 05/28/1991

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    Male
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    Iasi, Romania
  1. Thanks for the follow-up! This information should be pinned.
  2. Other than locking the camera on certain angles (I cannot test right now, but I think it's -45degrees on 0x and 0y), it's just like any other game. You should start with the tutorials: http://www.leadwerks.com/werkspace/page/tutorials/
  3. Could you upload the model so we can test and see?
  4. As far as I know, caves are not possible with the terrain. As a solution, I create the terrain in blender and use particles modifier to place trees and rocks.
  5. Read the tutorials from the start to finish. You download those objects from the tutorial. for the "models and animation" tutorial, search for this paragraph "To get started with this tutorial, download the zip file below and extract its contents to your desktop:" below this line you can find a link ( http://www.leadwerks.com/werkspace/index.php?app=core&module=attach&section=attach&attach_id=8177 ), from which you download the files
  6. Oh, we can do that from the editor! Now I feel a bit embarrassed & thanks a lot for the help!
  7. That would be great, but I can't find a way to do that. Can you tell me which method did you use (I can't find Terrain::Export or anything similar), or give an example? (c++ preferably) Thanks for the reply!
  8. Any idea if it's possible to export the terrain (or the whole map) to Blender? Basically, I want to create rivers and lakes, which is faster than using LWeditor when you have different elevation levels. Any idea is welcome.
  9. I don't think there is a way to do this with Leadwerks api, but perhaps you can try http://www.imagemagick.org/api/Image++.php .
  10. For such a game, to have smooth melee you clearly need the torso, arms and head to move separately from legs, just like in Mount & Blade. Having played M&B however, I fail to understand why do you mind that the attack animation carries on when you turn - it happens in their game as well. Maybe a video would help us understand the issue better... ?
  11. (regarding greenlight) I think that the only problem with this is that it's hard to identify and support indie developers who want to come with a solid title but lack resources to do so. Sadly there are groups who vote games to be greenlit because those games are given for free. It's sad that those groups / companies have an easier time getting on Steam market than indie developers who care about their games and struggle to come with a serious end product without using shady methods - giving lots of keys for free to people who never plan to play and give feedback on your game (or even worse, sell them on black market) (regarding early access system) Another problem is the fact that lots of early access games are a scam - simply put the developers don't plan to finish or improve them and there is no repercussion to that. One of the lots of examples is this game: http://store.steampowered.com/app/327960 . When I bought it the price on discount was ~10 euro and the game felt like a very early alpha version of mount & blade - the kind of version you'd be ashamed to show to your friends; now it is 1.99euro and in 2 years they didn't improve the game at all. You can see why lots of customers avoid early access because they consider it a scam.
  12. You should do the tutorials: http://www.leadwerks.com/werkspace/page/tutorials/ I don't use lua or the editor much, so I can't help you with that, but for animations you have an example here (and I am pretty sure that sample games have educational scripts on that as well): http://www.leadwerks.com/werkspace/page/api-reference/_/entity/entityloadanimation-r15
  13. Undac

    Akeytsu

    It looks interesting indeed - thanks for sharing! I see that you can also buy a non-commercial license with all the features pretty cheap (15euro), which makes me wonder if it's possible to use that and upgrade to indie license when you decide to sell your software.
  14. Well, the Release() method works just fine for me, so I guess the problem is elsewhere. Before you call the destructor, do you see the item in game? If you're not sure it does, the problem might be the attempt to Hide() an empty model. The error happens when you try to call the destructor or when you exit the map? If it happens when you exit the map, maybe you call delete world before the destructor of ItemEntity. PS: I have no idea what Asset::Unmanaged is.
  15. I understand, but the result does not help since what you get is a big, empty, flat terrain without texture (which has to be modified and populated using the IDE) ...
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