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Davaris

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Everything posted by Davaris

  1. I tried that one last night. I was hoping it would get me to the stage of compiling and running Lua scripts, but by the end of the tute, you only end up with a console to type commands into. It occurred to me this morning that you probably can't integrate your own libraries into Lua with the Editor, without having access to the source code, as I assume you need to compile everything together. Or perhaps I don't understand it correctly? Anyway it would be really nice if I could call my own C# or C++ libraries from the Lua in the LWs Editor.
  2. I was wondering, can we call C# functions from Lua scripts? If so are there any examples or tutorials showing how to do this?
  3. No offense intended Lazlo, but you need to provide a demo for the practical reason, that we have to see if it works on our individual machines. I've tried a couple of utilities posted here and so far I haven't been able to get them to work very well on my machine and some haven't worked at all. You might want to vist IndieGamer (forums.indiegamer.com) and ask the developers there, how they protect their demos. Time limited demos are standard practice in online sales and distribution, so they will be able to give you good advice.
  4. Okay thanks for your help Thomas. I think I've got a working understand of it now.
  5. I tried that and it didn't have an effect in the Leadwerks editor. One thing I just noticed is mesh files in certain directories, are not being updated. Is there an option to make these update in the editor? The mesh files in these directories, have not updated, while the light maps have: BoxDemoProject\Module_Common\ExportedLighting BoxDemoProject\Module_Common\ExportedLighting\Obj BoxDemoProject\Module_Common\3diobj This one was updated: BoxDemoProject\Module_Common\MeshSettings
  6. I'm having trouble getting the clear areas showing (or not showing) in pureLIGHT. As you can see the spiky bits look right in the Blender render. http://img691.imageshack.us/img691/5103/cactusalphablender.png But the black part is not transparent in pureLIGHT. http://img715.imageshack.us/img715/9018/cactusalphapurelight.png Has anyone got any ideas? Is it the problem in Blender, or is it something else?
  7. Davaris

    River Editor

    Can it go down hill? What about changing the animation depending on the incline?
  8. I moved both the box and the cactus slightly above the plane and while the line went away with the box, I got the same result with the cactus. http://img821.imageshack.us/img821/8164/cactusring3.png EDIT: I just found the solution. I selected the cactus, pressed F4 to open its Properties and changed 'Block Light Sides' option to 'Both'.
  9. I just pushed the box a little through the plane and got the same result. Does this always happen when objects intersect?
  10. I just thought I'd post some of the issues I had getting my models into preLIGHT. I'm not an artist, so some of this will be obvious to the experienced people. But for those who are like me, I hope it saves you some time. I had trouble getting .obj files to import into Blender correctly as they appeared black. I asked over at Blender Underground and got this answer from penix1: Then I had trouble exporting files from Blender into .dae format. It didn't work well at all, as it didn't export the bump map and the diffuse map had to be added manually in pureLIGHT. From what I read online the .dae exporter for Blender 2.49b is bugged and isn't worth the effort. So then I searched for an .ase exporter and found this for Blender 2.49 to 2.49b: Unfortunately the files it produced crashed preLIGHT. However I got this answer from support and the solution worked and now I am able to bake: So all you have to do is delete the '//' and preLIGHT can use it. In a couple of weeks preLIGHT will be updated and removing the '//' from the file will not be necessary.
  11. I was wondering if any pureLIGHT users have run into this problem. Is there a way to get around it? http://img163.imageshack.us/img163/3946/cactusring.png As you can see, some light appears around the base of this object. The object passes through the plane mesh to the other side of the plane.
  12. I've never understood what you artists meant by pipeline until now. As for retopology or autotopology, I still haven't a clue what those are.
  13. Davaris

    Week 3

    I'm still not sure why you are giving up BlitzMax for C++, as you are productive enough in it, to be a threat to the bigger engine makers. If it is for cross platform compatibility, I guess it is a good enough reason. If it is for something else, I don't get it.
  14. From what I have read, when people can see that progress is being made via a progress bar, most of them report the time they imagine they must wait is shorter. If such a thing isn't in the engine, perhaps it could be a feature request for Josh?
  15. I'm using Blender 2.49b and when I import a particular obj file, it loads into Blender without any errors, but it always appears black in the 3D View, unlike the other objects in the scene that I made and put textures on. When I hit F12, it shows its texture in the render, but when I export it out to pureLIGHT in dae format, it is drawn as a black object in pureLIGHT. So I assume I am not importing it into Blender correctly. The file has an .obj and a .mtl with it and the following files and I put them all in the same directory as the .blend file before importing: cactus4_color.tga cactus4_H.tga cactus4_N.tga cactus4_s.tga I can only see where the cactus4_color.tga is set in Blender and I can't see how the other .tga s are used in Blender though. Has anyone got any ideas as to why an object would draw as black in the Blender 3D View?
  16. Thanks for letting us know. You have some very nice looking products.
  17. I personally won't be using Java, but I like the idea of it. Now Python on the other hand, would be sweet to make games in, if it wasn't so slow...
  18. I haven't seen anyone selling Linux games on the portals and in the old days, they used to say Linux users expect everything to be free. I don't know if this attitude has changed though. What I do know from when I used to visit Indie dev sites a few years ago, is Apple users buy stuff far more than Windows users do. They used to say that Apple users accounted for 50% of their income. So if you want to know if Linux is worth making games for, ask the people at IndieGamer. www.indiegamer.com Personally I like the idea of Linux. I hope it becomes to Windows, what Blender is to 3D Max.
  19. Its amazing how many good things are coming together for Leadwerks this year. Congratulations on your achievement guys!
  20. Its looking pretty darned good MG! Something that works on a grid like this, would be great for turn based strategy games.
  21. If people had bought his program, he'd be able to work for himself. As for me, I'll be waiting for something that works in Blender. After being burned by the people that bought Bryce and Hexagon, I am not interested in commercial 3D programs anymore.
  22. Davaris

    Day 1

    Best of luck!
  23. Davaris

    Codewerks

    Then I've got no problem with it. People who have bought the source code might have reason to complain, but not me.
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