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Sokiyo

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Posts posted by Sokiyo

  1. Well this is my second post in a row on here. I have falling barrels set up and I want them to have collision with the player. If I turn Swept Collision on on the barrel, when it hits the player it automatically kills them. I want a collision where it will knock my player off the tiny cylinder platform, and onto the death trigger so he gets reset to the spawn point. How do I do this?

     

    Edit: I got it to work. Just didn't save it after I changed the collision type.

  2. I'm trying to get Barrels to fall from a certain point every 1.5 seconds. I have the spawn point in for it and everything. When I click "Run", the barrel is in the sky where it should be falling from but it doesn't fall, and no more spawn in. How do i get it to spawn in every 1.5 seconds and fall down?

    The script I have for it:

     

    1.)Script.spawnObject = "" --entity "Spawn object"

    2.)Script.spawnTime = 1.5 --float "Spawn time"

    3.)local timer = 0

    4.)

    5.)function Script:UpdateWorld()

    6.) timer = timer + (Time:GetSpeed()/100)

    7.) if(timer > self.spawnTime) then

    8.) local newObject = self.spawnObject:Instance()

    9.) newObject:SetPosition(self.entity:GetPosition())

    10.) timer = 0

    11.) end

    12.)

    12.)end

     

    Also, I do have the Barrel set as the spawn object for the spawning point, and the script is attached to it, as well.

     

    Edit: I forgot to mention. I'm using Lua

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