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Everything posted by TheKkubas
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Blender animations don't appear in Leadwerks editor.
TheKkubas replied to TheKkubas's topic in Game Artwork
Thanks man! I will test it tomorrow. Wrote from my mobile phone. -
Just want to create an animation in Blender but Leadwerks don't see it in editor. Leaving you with blender file.
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So I can put that lib to the main folder of project and make installer for it. Or just import the source files
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Is LuaSocket works with Leadwerks?
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Hi! When I used Entity:Move child entities of model wont work. 3D model is moving but Leadwerks stuff like pivots, cameras etc. won't move. I discovered it on that script: Script.object = "" --entity "Starship" Script.pivot = "" --entity "CameraPos" Script.uppoint = "" --entity "FowardPivot" Script.backpoint = "" --entity "BackPivot" Script.camera = "" --entity "Camera" function Script:Start() end function Script:UpdateWorld() objectrot = Vec3() if window:KeyDown(Key.W) then self.object:Move(self.uppoint:GetPosition()) end if window:KeyDown(Key.A) then local oldrotation = Vec3() local newrotation = Vec3() oldrotation = self.object:GetRotation() newrotation = oldrotation+Vec3(0,0,0.7) self.object:SetRotation(newrotation) objectrot = newrotation end if window:KeyDown(Key.D) then local oldrotation = Vec3() local newrotation = Vec3() oldrotation = self.object:GetRotation() newrotation = oldrotation+Vec3(0,0,-0.7) self.object:SetRotation(newrotation) objectrot = newrotation end end The Script.uppoint = "" --entity "FowardPivot" is a child of Script.object = "" --entity "Starship" . When i try to move with "W" pivot should go with spaceship but it won't.
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Thanks!
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Is it possible to make a character controller which works like these in the most of strategy games?
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Hello. When I started creating anything on Linux I discovered that bug. When you run a game window appears, sounds are playing but screen isn't updating (when I walked I heard it saw the window but nothing happened). I used sample projects, and my own.
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Will GeoVox work with Leadwerks?
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Yea, it's helped a lot. Thanks!
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Hello! I have a little problem with animations. When I look at example crawler model it have multiple animations in single file. How to do it with .fbx file? I imported an animation from mixamo.com and I have only one animation. Anyone can help me?
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Leadwerks on Linux Mint: Game not running.
TheKkubas replied to TheKkubas's topic in Leadwerks Engine Bug Reports
It replied: ldd: ./Jube: nie jest zwykłym plikiem To English: ldd: ./Jube: isn't usual file We must freeze a topic: I'm on vacation to 24.07 -
Leadwerks on Linux Mint: Game not running.
TheKkubas replied to TheKkubas's topic in Leadwerks Engine Bug Reports
Yes i can. Here you have it From my Steam profile: GPU: Nvidia GTX660 TI CPU: Intel Core i5-3570 RAM: 8GB DDR3 DISK 1TB 7200RPM uname -a info: Linux TK-PC 3.16.0-38-generic #52~14.04.1-Ubuntu SMP Fri May 8 09:43:57 UTC 2015 x86_64 x86_64 x86_64 GNU/Linux A GPU drivers (version 346.72) are auto-detected in settings. -
Hi. I installed a Leadwerks on a Linux Mint 17.1 Cinamon and my game didn't run. Leadwerks don't showing any errors. The console log: Executing "\media\thekkubas\Dev2\Leadwerks\Jube\Jube"... Process Complete. Nothing more. I don't know what can I do. I tried open an app on wine. It runned.
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Thank you very much. Script worked but i must fix some bugs (I can do it alone).
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Hi. i'm new to Leadwerks and I started scrpiting in lua. When i try to make basic controller i discovered that bug (or my mistake). Here is one of scripts which i (try to) make. Script.player = "" --entity "Player" function Script:Start() end function Script:Update() if window:KeyDown(Key.D) then print("D Pressed") right() end end function Script:right() ppos = self.player:GetPosition() self.player:SetPosition(ppos+Vec3(3,0,0)) end When it launched i didn't get any console replys about pressed D and my character didn't move. At the end sorry for my English. That text could have errors.