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See all updates by Marcousik
Is there any possibility with a script to access the editor screen, like real time emitter does or shader can do???
Maybe with a post-processing effect?
Äh yes I thought about this, but I'm a 0 at this... Do you know if you can access Vec3() positions within a shader and summon a pivot point or whatever we can see in the editor ?
Will you build this for Turbo, like little real time script module?
I don't know about LE4, it would be a real hack. The next editor will be designed to be extendable in this manner.