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About Marcousik

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  1. Is there any possibility with a script to access the editor screen, like real time emitter does or shader can do???

    1. Josh


      Maybe with a post-processing effect?

    2. Marcousik


      Äh yes I thought about this, but I'm a 0 at this... Do you know if you can access Vec3() positions within a shader and summon a pivot point or whatever we can see in the editor ? 

      Will you build this for Turbo, like little real time script module?

    3. Josh


      I don't know about LE4, it would be a real hack. The next editor will be designed to be extendable in this manner.

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