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Angelwolf

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About Angelwolf

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  1. Angelwolf

    WolfTale

    ------------ | WolfTale | ------------ This is my first game created with Leadwerks! It's an entry for the Halloween 2015 games contest. It's not overly polished, some parts I couldn't figure out (for example, setting the camera to NOT go through buildings!). Hope you enjoy it! ------------ | Story | ------------ You were human... once. That was before you were afflicted with the curse of the werewolf. Only the Chapel of Healing can save you, but to get there, you'll need to find enough pumpkins to open the doors... ------------ | Controls | ------------ W - Forwards S - Backwards Shift - Sprint Mouse - Turn ------------ | Thanks | ------------ Josh Klint - Models (and engine!!) Chris V - Skybox Shadmar - Firepit Poison Games - Trees Hirte - Werewolf
  2. Angelwolf

    WolfTale

    ------------ | WolfTale | ------------ This is my first game created with Leadwerks! It's an entry for the Halloween 2015 games contest. It's not overly polished, some parts I couldn't figure out (for example, setting the camera to NOT go through buildings!). Hope you enjoy it! ------------ | Story | ------------ You were human... once. That was before you were afflicted with the curse of the werewolf. Only the Chapel of Healing can save you, but to get there, you'll need to find enough pumpkins to open the doors... ------------ | Controls | ------------ W - Forwards S - Backwards Shift - Sprint Mouse - Turn ------------ | Thanks | ------------ Josh Klint - Models (and engine!!) Chris V - Skybox Shadmar - Firepit Poison Games - Trees Hirte - Werewolf View full game
  3. Think there's a mistake, Halloween isn't in February!
  4. If you're talking about Map03, the final gauntlet is designed to be run through, not necessarily fought through But you're right, I think some kind of melee option is needed
  5. Crashed on start - changed res to 1280x720 and disabled vsync and it all worked fine. Interesting, short little game. Lots of atmosphere. Lots of potential if you wanted to extend the game further in the future!
  6. You could also try releasing after hiding either immediately or after a few seconds. I've had some funky issues in the past when trying to release an entity but it's still performing actions, so my solution was to hide it then release after a few seconds - worked well in my projects. Just remember, you're hiding that item, not destroying it. Not much of an issue on a small scale but on a larger project you'll probably want to scrap the band-aid solution for a proper one.
  7. Nightmare Prism is now finished for the tournament. You can download it from the link within the Nightmare Prism thread in the Showcase forum. Enjoy!

  8. Okay, Map03 is finished, some bugs have been fixed, and the standalone has been re-uploaded. Link in original post. Enjoy! And here's a video featuring all maps if you're sitting on the fence:
  9. I'd love to see the FPS player script finished. Eg, crouch command and immunity to own gunshots fired. Also the soldier and monster scripts call no pain sounds, and the soldier script has no check on the fire sound so if you haven't set one, it'll error out on fire. We can add them in manually, sure, but they'd be nice by default. Having said that, fixing these issues on my own has helped me learn to code better! Especially since everything you need is already (near enough) included within these scripts.
  10. As far as I am aware, you're reading about selling assets for people to download and use in their own projects.
  11. I mostly learned Leadwerks by playing about with things. There a load of bundled scripts that come with it (eg, an fps player script, door scripts, trigger scripts etc). There are also shaders to give a nice visual effect and a few materials to get you sorted. After fiddling about with things, adding some brushes etc you'll get by just fine. There are also tutorial maps you can use to see how things work (they're added to each project automatically - just open the maps). Have a poke around with those and see how the different items interact. You'll also probably want to check out the Flowgraph Editor - a very, very useful (and dead simple) tool especially when starting out.
  12. Really hoping I can finish Map03 by the time the comp closes
  13. Definitely looks spooky. Nice and atmospheric from what I see in your shots
  14. Love the gibs and the gore Wish I knew how to do that! Very id-esque - great job!
  15. I managed to log in just fine and I can see my previous orders (checked, just to ensure it was working). Must be an issue at their end but I guess the only thing you could do is wait for their reply.
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