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About Angelwolf

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  1. I have this issue as well - though I'm running Solus, not Ubuntu. Leadwerks would not start natively in Steam. However, there was an option to force it to run under the Steam Linux Runtime: Good enough, now it starts. I make a basic scene, but when I try to test I get the following: Executing "\home\administrator\Documents\Leadwerks\Projects\Darkworld\Darkworld"... ERROR: ld.so: object '/home/administrator/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. /home/administrator/Documents/Leadwerks/Projects/Darkworld/Darkworld: /usr/lib/x86_64-linux-gnu/libcurl.so.4: version `CURL_OPENSSL_4' not found (required by /home/administrator/Documents/Leadwerks/Projects/Darkworld/Darkworld) Process Complete. I checked through my system folders and sure enough /usr/lib/x86_64-linux-gnu/ did not exist, so I created it. Next I located libcurl.so.4 (of which I found in both /user/lib32 and /user/lib64) and copied it into the new /usr/lib/x86_64-linux-gnu/ directory. I still get the same error, whether I use libcurl.so.4 from the 32 or 64 libs. Next I figured why not try it under Proton though the Steam compatibility options? Probably not the best way to do it, but worth a shot. It starts but hasn't remembered any projects. Easy enough to re-import them. I make my scene and try to test it. Amazingly... it works! I can run, jump, look around. Once. If I press the Play button again, I'm given this cheery error: Clicking cancel in an effort to debug lumps me with an error reading EXCEPTION_BREAKPOINT. Clicking OK shuts Leadwerks down. Rather frustrated... I jumped to Linux to escape the Microsoft Big Brother. Linux compatibility is really good these days, especially with tools such as Proton and Lutris. System specs:
  2. Okay, I have no idea how I missed this in the documentation previously but I've just tried it and it's amazing! Should really get this added into the FPS script so people know it's there and can take advantage of it. Will definitely be using this in my game(s)!!
  3. Mr Tiddles has indeed been missing for some time. I wonder what could have happened to him? You know, Paradise Apartments offers the best plants and benches this side of the coast has to offer! Plants And not-so comfortable benches
  4. Fog would be an amazing addition! Not only to assist with rendering, but also for atmosphere.
  5. Been working on the hallways of Paradise Apartments... A bit less square now, and there's even heating What would a shady apartment complex be without fly posters? Mr Tiddles... Have you seen him?
  6. Supernatural City A supernatural, gothic adventure... Hi everyone, I'm back again with a new project in the works. Using the techniques and skills I've learned from my other Leadwerks titles, I'm now working on a game I would like to give a full, honest effort at trying to make with a view to a Steam release. Set in the early 90's, Supernatural City (working title) will be a first person gothic adventure inspired by Vampire the Masquerade 2: Bloodlines. How did you get here? Who knows. What is your purpose? You'll have to find out. Are you a smooth talker or an intimidating beast? That's your choice. With a dark, grim setting, rich dialogue and options to level up, the player will find themselves immersed in an engaging environment right from the get-go. Struggles can be overcome with stealth, charisma, or old fashioned brute force. Nearly all choices will have a consequence. There are no right or wrong ways to complete your assignments, so long as the job gets done. Is my project too ambitious? Perhaps. Will that stop me? No chance. Where you wake up A strange apartment. Do you own it? How did you get here? The ominous hallways outside of your apartment A neighbour's place, but noone is home This one is abandoned. Is this city that bad? This one is being renovated. Perhaps this city is showing signs of getting better? Dialogue options will reveal your true colours... Assignments will keep you busy and unravel the mystery of your purpose... I'm naturally at the very early stages of this project. I'll be updating this thread with my progress, perhaps even seeking help and advice when needed. I hope you enjoy following my journey.
  7. Nice content. Great work!
  8. Might I suggest making one thread and putting all your content on there instead of lots of little individual threads? Would make it easier to keep up to date on your progress, as all images/videos would be inside one thread 😀
  9. This could be really helpful to a lot of people here. Shame it's only C++ though 🙁
  10. Your code is probably overwriting the menu code. I doubt this is a problem with Leadwerks but your code. Maybe repost in a relevant board and include your code? Instead of setting the context, just use get and assign to a variable
  11. This is odd. I do not have issues like this - when my game is run then the game is just a larger version of the windowed mode. Do you still have the same problem if you set System:GetProperty("devmode")=="1" to System:GetProperty("devmode")=="0" Also, do you have the same problem if you set windowstyle = Window.Fullscreen to windowstyle = Window.Titlebar
  12. You're right. I set up an exclusion within Windows Blinds for Leadwerks and the issue no longer persists. Definitely a compatibility issue there but, luckily, easily solved without having to remove the software.
  13. I'd like to ask what you mean by this? When you say that only a part of the game can be seen, are you saying that a chunk of the viewport (ie player) is missing or something you're drawing over the top (like a hud or text)?
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