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  1. Just wanted to say that your work here is incredible. Great job!
  2. Looks interesting! Can't wait to see some videos of it in action
  3. I want to echo Slastraf's comment. This looks really cool and looks similar to what I was working on before Leadwerks stopped running on my system. Good luck with your project, it looks very promising!
  4. I managed to get this working today! Backstory: At the time of my previous post, I was using Solus. Nice little distribution but repositories really quite small so ended up moving to Pop!_OS, which is for the most part extremely similar to Ubuntu but with some tweaks. Now, despite moving from Solus to Pop!_OS, Leadwerks would still not run even when trying the fixes previously mentioned here, so I threw in the towel and gave up. Present: I noticed a couple of days ago that there appears to be a new Steam Linux Runtime available - Steam Linux Runtime Soldier. This runtime actually
  5. I have this issue as well - though I'm running Solus, not Ubuntu. Leadwerks would not start natively in Steam. However, there was an option to force it to run under the Steam Linux Runtime: Good enough, now it starts. I make a basic scene, but when I try to test I get the following: Executing "\home\administrator\Documents\Leadwerks\Projects\Darkworld\Darkworld"... ERROR: ld.so: object '/home/administrator/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. /home/administrator/Documen
  6. Okay, I have no idea how I missed this in the documentation previously but I've just tried it and it's amazing! Should really get this added into the FPS script so people know it's there and can take advantage of it. Will definitely be using this in my game(s)!!
  7. Mr Tiddles has indeed been missing for some time. I wonder what could have happened to him? You know, Paradise Apartments offers the best plants and benches this side of the coast has to offer! Plants And not-so comfortable benches
  8. Fog would be an amazing addition! Not only to assist with rendering, but also for atmosphere.
  9. Been working on the hallways of Paradise Apartments... A bit less square now, and there's even heating What would a shady apartment complex be without fly posters? Mr Tiddles... Have you seen him?
  10. Supernatural City A supernatural, gothic adventure... Hi everyone, I'm back again with a new project in the works. Using the techniques and skills I've learned from my other Leadwerks titles, I'm now working on a game I would like to give a full, honest effort at trying to make with a view to a Steam release. Set in the early 90's, Supernatural City (working title) will be a first person gothic adventure inspired by Vampire the Masquerade 2: Bloodlines. How did you get here? Who knows. What is your purpose? You'll have to find out. Are you a smooth talker or an intimidating be
  11. Nice content. Great work!
  12. Might I suggest making one thread and putting all your content on there instead of lots of little individual threads? Would make it easier to keep up to date on your progress, as all images/videos would be inside one thread ?
  13. This could be really helpful to a lot of people here. Shame it's only C++ though ?
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