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Angelwolf

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Everything posted by Angelwolf

  1. Angelwolf

    House

    House I've decided to start keeping a log of my new game, "House". Heavily inspired from the original Resident Evil games, House will be a first person survival horror. No gimmicks or trying to do things that haven't been done before - just a damn creepy environment with few supplies to keep you going. Atmosphere will be key. I think this project will give me a lot to work on, and no doubt I will learn a lot on the way. Prepare to enter the survival horror. Prepare to enter House. Video demo: So far I have made a basic HUD as well as some door transitions. Porting to rooms with multiple doors was tricky because I needed to find a way to tell the scripts where to spawn the player. This is done by setting flags from the last room visited, and then spawning the player at the relevant door in the next room.
  2. Angelwolf

    Windows 10?

    Maybe, one day, ReactOS will be finished. One day. I currently use Windows 10 and quite like it. Also have a netbook running Arch. I dont like all the 'Microsoft will store all your stuff' vibe, so I dont really use Windows 10 as anything else other than an os. I very much agree with privacy and having the option to remain anonymous (only use incognito mode when browsing because principles). Having said that, I wouldnt rush out and switch to Tails Linux or anything like that. Yet.
  3. Have you physically checked those directories to make sure that the prefabs are definitely there?
  4. Thanks for all your replies, very helpful!
  5. If i add the variable Josk suggested, how do i call that variable in FPSPlayer.lua? Im assuming its Script.heath = HitPoints, but that doesnt seem to work. Edit: Ok, I literally used find and replace in FPSPlayer.lua for self.health to Hitpoints, which made it work. Thank you! One other thing though, How exactly would I go about using file i/o?
  6. Im assuming this is a script added to a pivot? I tried to look up how global variables are used in LE3 but I couldnt find much.
  7. I'm wondering if anyone can tell me how I can keep variables when changing maps. For example, if a player has 50 hit points and goes to the next map, I would like that player to remain with 50 hit points rather than having them reset to 100 when the next map loads.
  8. I have used this website for over 10 years for sound effects and I highly reccommend it. Even if the sound isnt exactly what you are looking for, they can be edited in a free piece of software called Audacity - something else I would also reccommend using.
  9. Try looking redownloading your workshop items from within Leadwerks for that Workshop error
  10. Oddly enough, the Windows 10 update fixed this bug for me
  11. Weird problem started happening today. In the editor, I cannot fly around my map in perspective view. This includes holding RMB as well as WASD. Scroll wheel works, however. Any clues? Restarting Leadwerks doesn't help.
  12. That did the trick, thank you! And also, how bizarre at the same time. Strange how theres no tutorial for this. Or is it a bug and this is a work around?
  13. Can someone please explain to me how parenting works? I want to make an object with 5 brushes move all at the same time. In the editor, I can drag and drop all brushes into one, which forms a tree. Moving that item around in the editor moves all brushes. However, when assigning a SlidingDoor script, only one brush moves. I think I need to use the SetParent function, but I don't understand how it works. The syntax in the documentation confuses me.
  14. Try looking at the tutorials and tutorial maps, they are an excellent starting point!
  15. It is a good idea, but perhaps just a single 'thumbs up' rating for them. Some people may be disheartened if they receive negative votes. I think also that there should be categories for themed tournament games, eg Summer Contest 2015, Halloween Contest 2015 etc
  16. We could just discuss them in this thread. Im quite new to Leadwerks so my entry will be my first real attempt at a game. The title of mine is WolfTale.
  17. Your game seems very similar to mine! Mine is also a pumpkin collecting game It will be interesting to see how they compare when they're done.
  18. Yikes, you're really fast with your modelling! Good job
  19. Thank you! Its a fun, nifty game. Well done! I like the retro Sonic 2 bonus stage-esque design.
  20. How do I play this? I have subscribed in Steam, but not sure how to open it?
  21. Loving this model. What software are you using for these? Blender?
  22. From what I'm aware, hiding an item does exactly that - it's hidden. Imagine the invisible texture and no collision. Release would actually remove the object from the world until it's needed again. Releasing an object also stops any scripts running within it, whereas hiding does not.
  23. It would also be nice to have a 'New Script' button on the scripts tab when an object is selected, rather than just having a Load Script button.
  24. I'm looking to make my game very similar to first person shooters from the 90s era, such as Doom, Blood and Duke Nukem 3D. I'm wondering if it would be possible to use 2D monster sprites in Leadwerks to help add towards this? If so, how would it be done?
  25. Thanks for that, i will give it a go next time i work on my game some more! I did consider that my problem may have been due to some changes in my scripts, but even when starting a brand new project, the issue still remains. Im completely baffled because it seems like its a problem for myself only. Out of interest, what happens if you stand under a door as it closes? Does it slide you out of the way?
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