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dragon.star

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  1. Greetings, I've created a new blank project in the LE editor and loaded the solution in VS. Without modifying anything (leaving the default interpreter code intact), i get the following in the log when the app exits. Detected memory leaks! Dumping objects -> {188} normal block at 0x070461A8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {187} normal block at 0x07042178, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {186} normal block at 0x0703E148, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {184} normal block at 0x0703A118, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {183} normal block at 0x070360E8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {182} normal block at 0x070320B8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {181} normal block at 0x0702A008, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {180} normal block at 0x07019F58, 65664 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {179} normal block at 0x07011EA8, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {178} normal block at 0x07009DF8, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {177} normal block at 0x07001D48, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {176} normal block at 0x06FF9B18, 33280 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {175} normal block at 0x06FE1AA8, 98368 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {169} normal block at 0x06F39B58, 8 bytes long. Data: < { V> 18 1E FD 06 80 7B 0E 56 {163} normal block at 0x06F39228, 8 bytes long. Data: <$ { V> 24 1D FD 06 80 7B 0E 56 {162} normal block at 0x06FD1C60, 2720 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {161} normal block at 0x06FD1AE0, 336 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {159} normal block at 0x03EEE500, 760 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {145} normal block at 0x03E49590, 1144 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {144} normal block at 0x03E27D90, 528 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {127} normal block at 0x06070338, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {126} normal block at 0x0606C308, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {125} normal block at 0x060682D8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {124} normal block at 0x060642A8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {118} normal block at 0x06060278, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {117} normal block at 0x03EE8BD0, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {116} normal block at 0x03E445E0, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {115} normal block at 0x060581C8, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {114} normal block at 0x06048118, 65664 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {113} normal block at 0x06040068, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {112} normal block at 0x03EE0B20, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {111} normal block at 0x03ED8A70, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {110} normal block at 0x03ED0840, 33280 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {109} normal block at 0x03EB87D0, 98368 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {103} normal block at 0x03D60D08, 8 bytes long. Data: < O { V> D8 90 4F 01 80 7B 0E 56 {97} normal block at 0x03D602C0, 8 bytes long. Data: < O { V> E4 8F 4F 01 80 7B 0E 56 {96} normal block at 0x014F8F38, 2720 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {94} normal block at 0x0150E408, 336 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 Object dump complete. I also removed all the interpreter code in App::Start and Loop and created a window, world, and a context and they are released in the App destructor. #include "App.h" using namespace Leadwerks; App::App() : window(NULL), context(NULL), world(NULL), camera(NULL) {} App::~App() { context->Release(); delete world; delete window; } bool App::Start() { window = Leadwerks::Window::Create("3D Window", 120, 70, 1280, 720, Window::Titlebar); context = Context::Create(window); world = World::Create(); return true; } bool App::Loop() { if (window->KeyDown(Key::Escape) || window->Closed()) return false; return true; } The log still reports leaks but with different blocks and sizes: Detected memory leaks! Dumping objects -> {159} normal block at 0x04E1D8E8, 760 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {145} normal block at 0x04D53978, 1144 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {144} normal block at 0x063A5998, 528 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {127} normal block at 0x0639C1A8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {126} normal block at 0x06398178, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {125} normal block at 0x06394148, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {124} normal block at 0x06390118, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {118} normal block at 0x04E17248, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {117} normal block at 0x04E13218, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {116} normal block at 0x04E0F1E8, 16384 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {115} normal block at 0x04E07138, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {114} normal block at 0x06380068, 65664 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {113} normal block at 0x04DFF088, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {112} normal block at 0x04DF6FD8, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {111} normal block at 0x04DEEF28, 32896 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {110} normal block at 0x04DE6CF8, 33280 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {109} normal block at 0x04DCEC88, 98368 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {103} normal block at 0x04D60070, 8 bytes long. Data: < {!V> D8 D8 D2 04 80 7B 21 56 {97} normal block at 0x04D5FEE8, 8 bytes long. Data: < {!V> E4 D7 D2 04 80 7B 21 56 {96} normal block at 0x04D2D730, 2720 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 {94} normal block at 0x04C916F8, 336 bytes long. Data: <cccccccccccccccc> 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 63 Object dump complete. I'm just wondering if they are real leaks or a false flag, any thoughts? Thanks!
  2. Hello everyone, I have several views in my game (1st/3rd/top). For the top view mode, i am trying to have an X-ray or glow effect of my player when behind a wall (instead of adjusting the camera with pick), i found a few shaders but they don't work, i think they're for earlier versions of opengl, is there one somewhere that will work with leadwerks? Thanks
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